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View Poll Results: would you like having mana in TQ?

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  • yeaahh go mana, go mana

    7 100.00%
  • nah who needs blue stuff anyway?

    0 0%
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Thread: Mana: good/bad thing?

  1. #1
    Senior Member ToiMoi's Avatar
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    Dec 2005
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    636

    Question Mana: good/bad thing?

    in one of the articles there is a feature of TQ revealed: mana.
    now i want some opinions on whether you think it's a good thing or a bad thing
    :headbang:

  2. #2
    Junior Member BloodLust's Avatar
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    Jan 2006
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    14
    I voted yes, because to me it makes the game more stratigic, in the way of conserving mana at times and such, instead of just spamming the same spell over and over. But I guess you could just put the spell on a timer or w/e but that just makes the battles take longer I would gess. Also with having mana in, it adds more armor choices for casters, ex. Ghostcoth- Adds 50 mana, or something like that. SO all in all I think it wouldn't be a bad thing having mana in
    Word Up :D

  3. #3
    Senior Member ToiMoi's Avatar
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    Dec 2005
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    well it wouldn't necessarily take longer, i'll explain:

    if the timers are worked out like sacred's, they work like this

    • you get skills in two seperate trees: X and Y
    • if you use a skill from X, the timer from the used skill goes down to zero and all other skills from X get a deminished timer (-20% or so?)
    • same goes for Y
    • there are attributes and item properties that make the regen rate for the skills faster by lowering the regeneration time..


    this way timers dont need to be slower, because when you keep your regen rate at about the casting time, you can just keep on spamming skills...

    with mana there inevitably comes a point at which you get to 0.. but hey they prolly have pots to cure that..
    :headbang:

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