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Thread: game going to be too ez?

  1. #1
    Junior Member
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    game going to be too ez?

    I might be completely wrong so u guys will let me know right away ...

    If i heard right then u can take whatever skills u wasted and get them back by paying a certain npc a certain amount of gold... unlike diablo where u had to tough it out through certain lvls because once u used them thats it. You had to save up for that lvl 30 skill. This game it seems like u can use all ur skills on lower skills and have it ez earlier on then take back those and waste them where u want them

    again i could be completely wrong on this so sorry if i am

  2. #2
    There is a big difference though. The majority of skills in Diablo 2 were worthless or inferior to higher level skills. That isn't difficulty, that is poor skill balance.

  3. #3
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    The game will be anything but too easy on the higher difficulties so you may end up being very thankful that you can redo some skills. It may prove very helpful for surviving and finishing the game.

  4. #4
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    From everything we have heard, this game will be harder than Diablo II. Of course this could be pre-release hype, but I doubt it.

  5. #5
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    Quote Originally Posted by RyanPaul
    From everything we have heard, this game will be harder than Diablo II. Of course this could be pre-release hype, but I doubt it.
    I doubt it too. They've had people testing the full game that have found out rather quickly, just how hard Legendary can be.

  6. #6
    Senior Member Phyrex's Avatar
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    Anything below brutal isn't good enough.
    I hope legendary difficulty also requires a lot more tactics/strategy than just point and click in order to beat the game.
    From what I've read this will be the case. *yay*

  7. #7
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    Quote Originally Posted by Phyrex
    Anything below brutal isn't good enough.
    I hope legendary difficulty also requires a lot more tactics/strategy than just point and click in order to beat the game.
    From what I've read this will be the case. *yay*
    I don't think you'll be disappointed if what I've been reading about the game has been interpreted correctly on my part.

  8. #8
    Oh please, this game will be a walk in the park if you play it right. Use perfect builds skills wise and do bossruns to blue/green out your equip. There's nothing difficult about hack and slash, it just takes time to max out your character.
    Ofcourse if you rush through the game, killing every boss once so you can advance to high level zones with mid level gear, then it'll be tough and you'll die a lot.

  9. #9
    Senior Member Killa John's Avatar
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    From what I understand, the game will progress steadily while providing you with moderate challenges so you will have to pay attention and actually play the game. The game won't be as easy as some people think until you twink out low-level characters with the best gear for their level, just like it was with Diablo 2. I have the utmost confidence that the guys at IronLore will provide a most satisfying challenge, especially in Legendary difficulty.

    TQ4E!!!1

  10. #10
    Senior Member Srikandi's Avatar
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    Quote Originally Posted by d24e
    Oh please, this game will be a walk in the park if you play it right. Use perfect builds skills wise and do bossruns to blue/green out your equip. There's nothing difficult about hack and slash, it just takes time to max out your character.
    The kicker in your post is "if you play it right". Of course, any game is easy "if you play it right". But playing it right requires skill.

    This brings up the age-old question of what constitutes "skill" in gaming. FPS players tend to equate skill with physical skills, especially fast reflexes. But that is not the only type of skill that's relevant.

    In particular, "using perfect builds" requires the skill to figure out a successful build. That I think is the skill most TQ players are going to be interested in.

    Even if you get builds from elsewhere instead of developing your own (less fun), you still need the skill to evaluate the builds on offer and pick a good one.

    From what some people have said, reflexes are also going to be important at the harder difficulty levels. That means the ability to pick the best attack for a given situation and use it fast enough.

    Of course with repetition and practice -- using the same build on the same map over and over -- this can become trivial for anybody. That's also true of all games; everybody learns with practice. Skill differential shows up when you get it right (or don't) the first time through.

    If it takes time to max out your character, then the game is difficult. If you can do it right away, it's easy. Difficulty in games ALWAYS comes down to time. Even in twitch games, it comes down to time... time to practice the moves, since practice is what makes it possible to execute them faster. That's the way human learning works: neural pathways that have been traversed before are quicker to traverse the next time. A skilled player will have a faster learning curve, and an unskilled player will have a slower one, but in the end with enough practice everybody gets there. Assuming, of course, they're having enough fun to keep trying.

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