Titan Quest Guide Author - BradyGames
Want to ask some detailed questions about Titan Quest gameplay?
I thought this would be a cool opportunity to pass on to the fans, so here it goes
I'm going to be doing one final round of back and forth with the devs on various detailed crunchy gameplay mechanics, to try and cover anything and everything related to gameplay for the strategy guide, and I'd like to get the fans involved a bit (that'd be you, sir or ma'am)
So then - if you have a detailed question about the game mechanics that you'd like to ask, go ahead and ask it here. I've already asked many questions and written about many aspects of the gameplay, but there's always a finer level of detail, and it's possible that I missed something that is important to you.
So, please ask. The more detailed the questions, the better. To be perfectly clear, please avoid general questions relating to Titan Quest - editor queries, multiplayer queries, system specs, that sort of thing - those have been answered many a time in FAQs, previews, dev diaries, the Q&A forum here, the ask the devs forum, and so on.
I'm looking for really crunchy mechanical bits - how does this item modifier interact with that one? How does this skill interact with that other skill and this item? How does this weapon work with that modifier? How does this damage type function? That sort of question.
I realize there is going to be (inevitably) some overlap here with questions that have been asked (and possibly answered) already, but I'm going to screen the questions you ask me, and anything that I missed and that I don't know the answer to myself, I'll make sure it gets passed along.
Please understand that the devs are not going to be in here answering everything - this is just for the strategy guide, it's only going to be me here, and if you aren't interested in participating, that's not a problem at all. I'll still be around once the game releases to help answer questions.
Related to that, please understand that while I'll try to respond to this thread to shape the questions you're asking, I'm not going to spoil or give away anything about the game - and yes I understand that's going to make some of your questions difficult, since you only have the demo to go on.
But I know a lot of you are roguelike/diablo/action rpg nuts, and that some of you are playing the demo a ton, so I'm sure you've got some burning questions about knowledge that you just need to make that crushing Legendary destroying character
uhmm i got one! not exactly item/skill related however
i noticed sometimes you get "stuck" in certain areas (mostly random tho), where you cannot move forward. clicking on different spots varying in distance from you but in the general direction you were going doesn't work. only way to get out of it is to click behind your char, and then clicking around the spot that "caught" you. to me it happens most often at the southern entry of the spartan war camp, behing the last the left barrier you encounter last when walking downhill hill (and seen from that viewpoint).
i wondered if this was fixed in the final version?
My question is regarding how certain bonuses are applied.
Rogue Poison can slow enemies. I assume this stacks with for example the speed reduction the Nature spell Plague.
Question one: Are bonuses to the same kind added or multiplied with eachother?
Example: Poison gives 20%. Plague 50%
If poison is applied first, the target is 20% slower. If Plague is then added. Will the unfortunate enemy simply be 70% slower? (20+50) or will the 50% plague modify the already 20% that’s applied on the enemy making the effective speed reduction 80%.
I’m guessing it’s just added up with each other but would like to know for sure.
Question two: Will two effects from the same ability/skill stack from multiple characters/sources.
Example: Player 1 has a -20% slow poison. Player 2 has a -30% poison applied to his weapon. Will the outcome be:
a) 50% Total reduction added.
b) 30% The highest bonus counts and overwrites the 20% which is applied first.
c) 20% No overwrite. First effect counts.
Guessing it’s B but again; I would like confirmation.
I have a question with epic granted % chance bonuses. Are there time frames or is it till you are hit. I guess an example might help. With, say, Ironskin Armor you are granted a, on mine, 10% chance of a 252% armor increase. How long does that last? This applies to many, many other items. If this lasts for a long time, 1 in every 10 hits would trigger this effect and you can adjust your other armor so that you could use something you normally would not.
My question is how exactly is Mulitplayer going to work?
I don't understand this Co-op explanation. I understand that it means you can play with friends but does this prevent a marketplace like Diablo II had?
That was the absolute best part of that game... Building a character, finding incredible items, trading them, and playing pvp. I really hope this game doesn't neuter itself by not including this aspect of online action/rpg gaming...
I have two questions:
1) Does dodge work against ranged attacks such as arrows and bolt like magic spells?
2) Do you know how damage reduction from different skills is applied and stacked?
For instance, when fighting some skeletons I had running battle standard with 48% damage reduction, 33% reduction in damage from the Warefare onslaught tree and 45% damage reduction from undead (spirit skill). Evidently damage reduction wouldnâ€™t be the total of 126%.
I assume it would go like this: The monster does damage. Itâ€™s reduced by armor and perhaps shield block then damage is reduced incrementally by 48, 33, and 45%. So if a monster does 100 damage after armor shield reduction the damage taken by the player would end up being 19?
When you character uses the Dual Wield skill in Warefare with two weapons, at which priority are the skills Hew, Cross Cut, and Tumult triggered?
Let’s say you have maximized all skills equally to make them trigger at 35% chance. Theoretical, there is a good chance then that all skills are triggered at same time. Will there be another random roll again which skill between those triggered skills are activated or is there a priority for the highest level skill to trigger before the other lower ones?
I just wish I could look at the formula for damage on any given weapon hit.
Does an item that grants +% damage impact ALL TYPES of damage, or only physical?
How is damage reduction from armor calculated? Does armor reduce elemental damage as well?
Aside from "more is better", how does offensive and defensive ability interact? What are the mechanics for crit and hit percentages?