So I finally run into Talos in Epic with my melee spirit/rogue. He has two attacks that can stun for over two seconds, one of which fires at range. Death usually comes in two hits. Basically, death is guaranteed if he lands a stun.
How is this supposed to be a fun fight? If he hits me, I die. XP comes in so slowly that each death equals a lot of setback. It gets tedious having to hit once and run around in circles hoping your few ranged damage sources do something.
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... Don't get hit? 
