Since there are larger projects which works with new meshes and different templates, there is an old trouble point: Getting them archived and backt to the game. To make working with it more easy and to avoid the requirement to use command line to archive both, I wrote some update of the Art Manager, which will enable you to archive/manage them with Art Manager, too.
1. Added the file type .msh readable to AM. Now you can put .msh files into your source folder and create auto/selfmade assets with it. To make .obj files to mesh files, please use Tamschi's MeshView tool, which can be found here:
2. Added the file type .tpl readable to AM. Now you can put .tpl files into your source folder and create auto/selfmade assets with it.
This AM has lost the possibility to archive .wav and .bin dates. Sorry, but I needed some space for the Update. The Art Manager executable is renamed to Art Manager 1.5.exe because of this, so you can use both the new and the old version of your Art Manager. Please DO NOT rename it to the original name and overpast it, or you will loose the possibility to archive .wav/.bin dates by using AM.
Simply extract the Art Manager v. 1.5.rar to your TQIT Installationsfolder and run it. On your first start, the AM will ask you for the working paths, if it doesn't autodetect them, you have to put them by hand back. If you don't know the paths, look in your original TQIT Art Manager under Tools->Options and copy/paste the paths.
If you go to Assets and make a right click in the field, it normally should show you a list of available asset types you can create with the AM. This list has CHANGED. Now this is the current list:
(Texture;Cube Map;Mesh;Animation;Shader;Bitmap;Font;TextFile;Tri gger/Quest;Particle;Map;Mesh IP;Template;MP3)
The two new ones: Template;Mesh IP
Template is simply the button for selfmade assets for .tpl files. Use it for archiving Templates. You may need to add the ending .tpl in your asset window to your asset. Selfmade assets only. Sorry, idk why but I couldn't manage the auto create asset. It won't accept the file type .tpl, if you hit auto create asset.
Mesh IP (Mesh Import) is the button for selfmade assets for .msh files.
Mesh IP works as auto create asset, too.
If you have any wishes/Bugs for/with the new version, please tell me and I'll try to fix/adapt the AM for it.
I own no rights of this, all rights still go to THQ/ILE, if I exceeded EULA rules, so I'm very sorry, please contact me if I did and I will remove it again.
@Zorro, I don't want to see this tool on your page!