I started to pay more attention to what they sell, and actually they sell more greens than i thought. The problem now is that im not very sure what should i look for and what are the best affixes. I was searching for info about affixes, i find some nice threads:
In this one i found affixes ordered like this:
-Pet Elemental, Vitality, or Physical Damage Bonuses
(this order is from worst to stronger?)
I was impressed with the amount of affixes, they are a loT! I think only with time i can have a feel on what is good or not.
I think i left on the ground things like "Hunter's" and "Wanderer's" because the words were so "average" lol. At least the +mastery i have to memorize .
Extra question, what are the MIs?! Its some kind of special green!? Or any green?
Last edited by Lunitis; 06-24-2012 at 12:00 PM.
MIs are special green items that certain monsters drop. They usually have special boni in addition to affixes and are rarer than "normal" greens. The most famous example surely are the Batrachos greaves dropped by the Anura frogs.
Ahhhh ok, i got it. Its the Mosters Infrequents (TQ Collector). Dont have those greaves yet.
MIs equiped together from the same monster gives extra bonus like sets?
Yes, that is the order of progression for petmancer staffs with Beastcaller's being the lowest level and Ritualist's the highest. With just the affix they are yellow staffs, but they can also be "... of Feasting, of Frost, of Trickery, etc, and then they will be green staffs. There are also some Puppetmaster ones around; they give a boost of +1.5 and +5 energy regen per sec, +200 health and 10% total speed.
MI's or Monster Infrequents are green items dropped by some monsters/bosses. They will be specific to a monster or boss like the Gorgons only drop Stonebinder's and Sentinel's, Satyrs only drop "... of the Magi" items and Empusas The Night Mistress items. If you install the TQCollector program you can see which items are MI's and which monsters/bosses they drop from.
Things like Hunter's, Wanderer's, Warlord's, etc, are items that give a +1 or +2 to all skills in that particular mastery. Hunter's and Wanderer's are +1 items, Warlord's gives +2 to Warfare as the names change on the +2 versions. Again, they are mostly yellow items, but I recently found a Rogue's Machaera of Devouring which was green so they can come in both colours. They can be useful for boosting your main mastery, particularly early on in the game. I, for example, will always put a Hunter's necklace on any Hunting toon as soon as I can equip it at level 12 and it will stay there until I can swap it for a Divine at level 18.
No, I don't think the MI's give extra bonus, they just happen to be set-like items. Shame really.
Those +skills look hard to find, at least in normal(?) I just have a few, and most are defender shields. Or maybe i left some on the grounds because the name didnt caught my attention.
Yeah, the uncommon (yellow) mastery +1 bonuses are pretty hard to find (harder in Epic and Legendary, actually), aside from Defender's shields as you noted. Since shields have such a smaller list of affixes than weapons, you see Defender's shields more often than you see a Rogue or Warrior weapon, or a caster-staff, etc.
The amulets (all) are quite annoying to find, as well... for me, the only ones I find are not for the class I am playing! grrrr
You should be picking up all the yellows for now, as you learn the game, since you can easily pass some great items without noticing that the "perfect" combination of 2 yellow affixes (Massive... of Devistation; or Honed... of the Owl; Flaming... of the Fire, etc). I find it hard to get a single-affix green that is better than one of these "matching" items.
Your post made me think and have a more in deep look at my Vault. So a specific word will always give a determined attribute point? So its not just a coincidence that i have 3 yellow swords with the suffix of destruction, they all give +14 damage, witch i thought was a good thing for a sword. Also have a of Carnage, +20% and finally an axe of Devastation that gives +27 Damage, and thats so good for my DPS that im using it instead of greens and blues i have. The +14, +20 and +27 come from the affixes i said right? And the words that give +damage will be similar to the others, like at +35% could be of armaggedon!?
There is always an prefix and a suffix for the same attribute? So as exists suffixes for +X% damage there is also prefixes that gives +%damage? So having one sword with "massive" and of devastation would give like "+25" + 27% = +52%? This way i guess would be good to have 2 affixes at the same gear with the same bonus...right? There is always a prefix and a suffix that give similar attributes?
One gear can have a maximum of 2 affixes?
I was looking for gear that had many words (lol). The middle names just give the basics..? For example Crescent Copper Blade of Thunder and Bronze Crescent Blade of Thunder, despite 4 names they only get bonus from thunder...? And the difference between them will be only on the white basic attributes...?
Same mechanic for greens?
Well, i was thinking loud.. Correct me if im wrong in something.
Btw what gives "Honed"? Couldnt find that one in those threads.
Similar affixes give similar properties, that's right.
Here are some clarifications:
The material of an item is not a "magic" affix, whenever the material is included in the name, that means there's no prefix. Better materials still mean better base items, just like with whites. Even green items differ in base material, but you have to look at the colour and/or the base stats to know which material it actually is.
"+25 damage" and "+27% damage" do not add up to +52%. The former is a flat damage bonus that gets added to the weapon's base damage, the latter increases all (physical) damage, including bonus damage from off-weapon gear by the given percentage.
Not every effect can come as a pre- and a suffix. For example, "+x to all skills" that can roll on necklaces only comes as a prefix, either "sacred" (+1) or "divine" (+2). But there's no suffix which would provide the same effect. And since single-mastery skill boni also only come as prefixes, you can't get a combination of those two effects.
Every item can only have one suffix, but you can get two prefixes and a suffix, like "massive burning ... of quickness" or something.
"Honed" should give pierce damage (I'm not sure whether flat or percentual, though).
I didn't actually look stuff up so I might be wrong at the odd detail, but if so, I shall probably be corrected by one of our true veterans
"I don't need a nicotine patch, Penny - I smoke cigarettes."
Don't think there's anything that gives Honed, don't recall seeing that in a description anywhere, but could be wrong.
Yes, some of the long descriptions like Bronze Crescent Blade of Thunder are just that: descriptions. The first is the type of material the weapon is made from, i.e. Copper, Bronze and Iron for melee weapons; Crescent Blade tells you the type of weapon it is, i.e. Crescent Blade or Star Mace and the suffix is for what type of damage it deals, i.e. Thunder gives you lightning damage in addition to the weapon's base damage. Despite their long names they only have a suffix and that is why they are only yellow items. However, if you add a prefix/affix then you get additional attributes and that makes it a green item. So a Murderous Adamantine Chortos of Mayhem has a base damage of 80-85 Damage and 10% piercing which is the Adamantine Chortos part of the description; the Murderous prefix gives you 5% chance of 25% reduction to enemy's health, +21% damage and +50 OA, and the suffix of Mayhem adds 5% chance of Stun and +20% damage.
It's the same for gear too. So a Juggernaut's Breastplate of the Glade would add +8% elemental resistance, +35% stun resistance and +1 health regen per second (Juggernaut bonus), plus +20% pierce damage, +50% health regen, +8% chance to avoid projectiles and +35% less damage from beasts (of the Glade bonus).
You need to look at items and learn what bonuses they can give when you equip them. Of the Glade legwear for instance loses the chance to avoid projectiles and replaces it with a movement bonus. And that's why the Vault is SO useful!
Wrong way round Fozzie. Divine necklaces give +1 to all skills, Sacred +2. How do I know - I've NEVER found a Sacred yet!
Last edited by Medea Fleecestealer; 06-26-2012 at 03:48 AM.