So I've been trolling the forum again for the last few weeks, looking for a build that would get me playing again after a year of absence or so. The problem is I can't seem to find a working build I'd like to play at the moment: a true melee/earthcaster hybrid with Cory, some decent nukes and endgame melee equipment at the same time. After much consideration I think I'll be building a Battlemage, even though it is strongly adviced against by many. At least it seem like an interesting experiment and if it works I'll post the progressions.
Battlemage on paper looks like one of the better true hybrids and both VO and Eruption benefit from STR and physical damage buffs, including those granted by Onslaught. I know that for this reason STR/DEX is a path some have wandered with relative succes. My concern witha STR/DEX build however is that it will likely be gulping pots for mana all the way to and through Legendary. For the same reason that VO and Eruption do both physical and elemental damage, they should suffer less from TQ's all-or-nothing syndrome and combine Str and Int bonusses relatively well. What you lack in one gets supplemented by the other.
The highest amount of STR and DEX needed is respectively 371 and 298. Why? Because we will be using swords and those are the highest requirements for any Legendary sword ingame. There might be more demanding greens out there, but other gear will likely make those accessible. We will be using swords, even though clubs/axes would result in higher damage, because we want to hit fast. Hitting faster means building Onslaught faster, and rather than cutting through the hordes, we will limit the amount of melee engagements to enough to keep up max Onslaught, then proceed to nuke'm with VO and Eruption. The reason I haven't picked a specific set of gear is to be more flexible. When you first hit a specific difficulty and/or act chances that you've got the kit you wanted are slim, so I want to be able to pick up anything, making the farming for that kit later easier. So now we'll determine how much points need to be invested in which attributes and to what numbers that will eventually lead.
DEX: 298 = 162 (base masteries) + 18 (quest rewards) + X (invested)
STR: 371 = 114 (base masteries) + 42 (quest rewards) + Y (invested)
X = 118
Y = 215
DEX: 118 / 4 (increase per point) = 29.5 = 30 (actual points)
STR: 215 / 4 (increase per point) = 53.57 = 54 (actual points)
Leftover actual points = 65 + 18 (from quests) = 83 (leftover to be invested)
INT = 140 (base masteries) + 18 (quest rewards) + { 83 (leftover to be invested) * 4 (increase per point) } = 490
Totals:
STR: 372
DEX: 300
INT: 490
Note that the rounding off for actual points will very slightly increase the total amount of STR and DEX, which has been calculated in a similar way as the ammount of INT!
Ingame we will max out STR and DEX first before putting anything into INT as it is just easier to level in Normal with max physical damage Onslaught. We haven't taken into consideration any requirements for armour and will just wear what we can. We're gonna be squishy but we'll rely on a maxed out Cory to take the hits and maybe some other skills. Regarding skills I'm still torn between two builds. This is a classic one:
http://www.titancalc.com/TitanCalc.a...-0-6-0-0-6-6-0
But I am considering dropping dual wielding in favour of some survivability (by carrying a shield and rooting mobs in place with War Horn) and adding some means of distributing elemental damage (not visible in the build below, but it would be either Ring of Flame without its synergy or War Wind).
http://www.titancalc.com/TitanCalc.a...-6-0-6-0-6-0-0
Any comments, mainly on skillsets, are very much welcome and I will keep you posted.
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