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Thread: [RELEASE] Diablo 2 Immortal ~ v1.40+

  1. #11
    Citizen csabadns's Avatar
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    I don't know if you noticed and fixed a small problem with an item, but if not then here goes. There's a problem with the Heartpierce sword. It gives a +2 to Critical Strike, but CS requires a bow, spear or javelin, so basically the bonus is nullified.

  2. #12
    Olympian God Violos's Avatar
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    Yeah, someone on the German forums already spotted that. Silly me. Changed it to +3 Impale for the next version.

    Thanks anyway.



    P.S. @Bandit
    You can load it in Underlord as you can in the normal game. Should be ok, but no guarantrees.
    Last edited by Violos; 03-15-2012 at 06:49 PM.

  3. #13
    Citizen csabadns's Avatar
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    Quote Originally Posted by Violos View Post
    Yeah, someone on the German forums already spotted that. Silly me. Changed it to +3 Impale for the next version.
    But doesn't Impale need a spear. As I recall every Ama skill requires, either a spear, a bow or a javelin...except for the passive ones

  4. #14
    Citizen csabadns's Avatar
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    I've just started playing a Necro, and noticed something weird...the level indicator on my skeleton is doubling the skeleton's actual level, so instead of showing level 2, it shows level 4.

  5. #15
    Olympian God Violos's Avatar
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    That is intended.
    I gave the pets custom levels for each level and difficulty, to roughly represent their strength.

    Besides, the level does make a difference in some calculations, like the dynamic gear they receive and a few combat/AI things.

  6. #16
    Hi all from Eastern Europe. I'm the old fan of Diablo 2 and have few questions: is planned create and include in the game an a Horadric cube? Same question about gems and socket.

  7. #17
    Olympian God Violos's Avatar
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    Hi

    Gems/Sockets are already there as Charms and Relics.

    As for the cube, I was thinking about implementing it. Though TQ does have human enchanters, so actually all you need is more recipes.

    And they already have a few new ones. You can find them on mages or secret monsters.

  8. #18
    Violos have you considered adding the Death Effects to your mod?

    As a non-TQ modder I have no idea how feasible that would be. But I think it would be a good fit thematically since Diablo had some pretty gory death effects and TQ has almost none.

  9. #19
    Violos, but what about the throwing bottles (poisoned, explosives), which are were in Diablo 2?

    And yes, your mod is the best for Diablo 2 fans =)

    Quote Originally Posted by flix View Post
    Violos have you considered adding the Death Effects to your mod?

    As a non-TQ modder I have no idea how feasible that would be. But I think it would be a good fit thematically since Diablo had some pretty gory death effects and TQ has almost none.
    Yeah, blood in this game just need. In original game it has been a part of "juicy" scenes!
    Last edited by lordktim; 03-17-2012 at 10:37 AM.

  10. #20
    Olympian God Violos's Avatar
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    doesn't Impale need a spear.
    It also works with swords. Especially large ones.


    have you considered adding the Death Effects to your mod?
    In fact I have. I talked to i.n.s.a.n.e. a while back, and got the mod here.
    It would be possible to implement it, and will probably happen at some point if it looks good. Though that would mean a lot more particles on the screen (which can already be quite full if you consider the latest vid).

    Most of all though, I simply did not get back to it after failing to see through his system at first glance (there are several different copies of the files). Other things had priority.


    what about the throwing bottles (poisoned, explosives)
    Check out the Assassin's Fire Blast skill. Necromancer's Posion Explosion and even CE come pretty close, too.
    I could make items that grant those, but that would be more of a gimmick.

    Did you actually use them in D2?

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