Modifications
Titan Quest - Powered by vBulletin
Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 32

Thread: Lilith + Diablo II Immortal

  1. #11
    Priest
    Join Date
    Aug 2007
    Location
    Vösendorf (Vienna), Austria
    Posts
    437
    Quote Originally Posted by Violos View Post
    As said above, I just made my own merge, ...
    Oh ... Ok ...

    Quote Originally Posted by Violos View Post
    As for the database, I'm not sure which one is better to have priority right now...
    Same to.

    I've make it now like 2. Settings but not yet test it.

    Changes by:

    - LilithD2I.arz
    - creatures.arc
    - ingameui.arc
    - items.arc
    - quests.arc
    Servus, Erwin

    Oracle 62 / Assassin 62 (68 Lilith) / Guardian (Xmax) 62 / Haruspex (Xmax) 62 / Seducer (Masteries-Xmax) 60 / Arcanist (UL) 59 / Seeker (LilithMasteries) 70 / Chthonian (UL) 36
    » German Thread about TQVault and Lilith Mod ...

  2. #12
    Olympian God Violos's Avatar
    Join Date
    Apr 2009
    Posts
    3,809
    Alright


    After some complications I extracted Lilith DB. What I found was that most of the custom stuff is not even in the records folder, so there are very few common files. Among those that conflicted, some from Lilith seemed to be almost unchanged originals, so all they would do is undo what D2I added.
    Only one added content that may actually be used by the game (the scroll skill tree I already suspected contains a few summon spells) which has now been incorporated into D2I's respective file, much like I incorporated the Lilith tags into D2I's Modstrings.

    --> Give the D2I database and resources priority when merging.


    As for the other things Lilith adds, I found that

    • There are custom chests, but they link to my modified loottables. So D2I stuff will drop from them.
    • There are custom proxies for lots of areas, probably for every single spawn on the map. So you will likely not meet any D2I monsters (unless I put them there ).
      It also means the spawns will indeed be the same as Lilith, though they will have D2I's champion multiplier.
    • Monster resistances would be a problem. The first hero I opened gets 60 across the board, including physical, meaning he would end up being immune to everything in Hell difficulty.
      - Except that they are not, as I realized, because only my edited monsters get those new modifiers in the first place. So all is good in that regard too.
    • Some monsters use the common (edited) animation tables, though scarecrows may still appear on those who do not and use spears.



    Meaning that except for the last point, a new merge would be good to go.

  3. #13
    Demigod jiaco's Avatar
    Join Date
    Sep 2008
    Posts
    1,330
    Little late to the game, but yes, Lilith has all custom monsters and proxies. While there are some chests/bonepiles on the ground (and these are stock from TQIT) they touch a very limited amount of the total loot. The biggest issue with merging lilith with any other mod is that you will not be able to find much of the new loot.

  4. #14
    Olympian God Violos's Avatar
    Join Date
    Apr 2009
    Posts
    3,809
    Ok... we'll see how it goes. Thanks for weighing in anyway.

    Because as a quick text search showed, the list of animation-lakcking "offenders" was rather short and could be fixed on the spot.

    So here's an "all sorted out" test version.
    Have a look. If it's good I'll make it into a proper release.

    http://filesmelt.com/dl/D2I_Lilith_Test.zip

  5. #15
    Traveler
    Join Date
    May 2009
    Posts
    10
    So excellent.

    I wanted D2 Lilith so bad, too!

  6. #16
    Traveler
    Join Date
    May 2009
    Posts
    10
    Well, I tried the one you made, Violos and it crashed twice now when I tried to open the "Secret Chest" that drops the key.


    Hmm, I got to thinking and remembered that that problem seemed familiar and I was right. It's a known bug: . "Using some mods that boost loots may crash the game with some Lilith's chests. Please disable this kind of mod if you meet a crash problem."

    I was using "increase chest items +1" So, was probably my fault.
    Last edited by Drax; 03-01-2012 at 04:51 PM.

  7. #17
    Priest
    Join Date
    Aug 2007
    Location
    Vösendorf (Vienna), Austria
    Posts
    437
    Quote Originally Posted by Violos View Post
    --> Give the D2I database and resources priority when merging.
    OK, have I done!

    Quote Originally Posted by Violos View Post
    As for the other things Lilith adds, I found that
    [...]
    I thought already these things ...

    Quote Originally Posted by Violos View Post
    So here's an "all sorted out" test version.
    Have a look. If it's good I'll make it into a proper release.
    THX, I'll test it ... in good time.

    And THX for making it now!
    Servus, Erwin

    Oracle 62 / Assassin 62 (68 Lilith) / Guardian (Xmax) 62 / Haruspex (Xmax) 62 / Seducer (Masteries-Xmax) 60 / Arcanist (UL) 59 / Seeker (LilithMasteries) 70 / Chthonian (UL) 36
    » German Thread about TQVault and Lilith Mod ...

  8. #18
    Olympian God Violos's Avatar
    Join Date
    Apr 2009
    Posts
    3,809
    Quote Originally Posted by Drax View Post
    Well, I tried the one you made, Violos and it crashed twice now when I tried to open the "Secret Chest" that drops the key.

    Hmm, I got to thinking and remembered that that problem seemed familiar and I was right. It's a known bug: . "Using some mods that boost loots may crash the game with some Lilith's chests. Please disable this kind of mod if you meet a crash problem."

    I was using "increase chest items +1" So, was probably my fault.
    Saw that edit just in time.

    Good to hear it... and good to know. Because I did not change any chest, except the one that drops that silk armor. So I had no idea what could have caused this.

  9. #19
    Traveler
    Join Date
    May 2009
    Posts
    10
    Just tested it and it works fine. Got the Red Key. Nice. Time to play it a bit!


    That's what happens when you cheat. :P


    And many thanks to FOE for your dedication - I wanted to play these classes on Lilith really bad, as well.
    Last edited by Drax; 03-01-2012 at 05:12 PM.

  10. #20
    Priest
    Join Date
    Aug 2007
    Location
    Vösendorf (Vienna), Austria
    Posts
    437
    Quote Originally Posted by Drax View Post
    And many thanks to FOE for your dedication - I wanted to play these classes on Lilith really bad, as well.
    No problem!

    I like very much Lilith and also D2I ... so I want necessarily play both!
    Servus, Erwin

    Oracle 62 / Assassin 62 (68 Lilith) / Guardian (Xmax) 62 / Haruspex (Xmax) 62 / Seducer (Masteries-Xmax) 60 / Arcanist (UL) 59 / Seeker (LilithMasteries) 70 / Chthonian (UL) 36
    » German Thread about TQVault and Lilith Mod ...

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •