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Priest
I uploaded TQ.Mesh. It works relatively well, but there are a few unknown values.
I also enabled issue tracking for all new repositories, so if you find and error, stumble across some random German comment or if something's unclear, add an issue and I'll try to fix/translate/document that part.
I think this should be enough for today. If I haven't uploaded anything else by next week please flood me with PMs to get me working again
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Priest
I added a repository for TQ Grid Extractor (was GridExtractor). You can use this as example on how to load mesh files.
This program extracts texture coordinates from one or more mesh files and writes the triangles as grid into a .png in the same folder. It's not very sophisticated, so it doesn't separate draw calls.
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Priest
I uploaded my version of ObjIO, mostly for reference purposes. tq:player's version is much better than mine, so please use that one instead.
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