Alright, I'll get some reports going on my final twinked character here, I realised that this twinking thing makes the game a little too easy so all the new chars I started after this one use self-found gear only.
I started this one with a friend who played a juggernaut, but he lost interest in the game after normal. So now I'm going to continue on my own. The lass is heavily twinked, so I turned this one into a challenge in another way: she's not going to have a Core Dweller at all, and she will do the entire game on xmax (except for the giza part that doesn't work on xmax).
She's level 50 at the moment and her build is looking like this
With a +3 to skills from Hallowed Turanite Crown of Immortality + legendary crystal.
Statwise:
The main fighting strategy varies from group to group, that's why I really love playing this one. When I see mainly archers or other ranged ones it's VO+squall. When I see big fighter mobs it's VO+eruption. And finally, when it's small annoying fast little boogers (the ones I always hate most, hard-to-click-on) it's a radom combination, but thunderball is unmissable. That one is just so good when one or two avoid the other AoE spells and come running towards me.
I just hit my first real scare: the three Manticores in act 2. After one death I carefully had to pick em off one by one, drag one away from the other two and kyte them one by one, leaving eruptions and squalls in my wake. Took me quite some time, but I managed.
Now, I'll be heading into real difficulties soon enough. And my DA is far from high enough to be able to take a punch or two. I've got a good amount of health through a socrates & a hallowed both of immortality, but my guess is I'll have to seriously up my Dex or, preferably just DA through gear.
So any suggestions for this are more than welcome! For that matter, any other suggestions are just as welcome.
Thanks in advance, and I'll keep the ones of you who are interested posted on my progress now and then.
Modifications



) it's a radom combination, but thunderball is unmissable. That one is just so good when one or two avoid the other AoE spells and come running towards me.
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