Has anyone created a table of what the completed relic bonuses are upon finishing relics/charms within gear? Since the resulting bonus will always be the same when completed in gear, I figure there might be a table already, if not, I'm making one cause I'm sick and tired of making my viny growths in armor and end up with a freaking +4 armor. Second time I have done that cause I forgot the completion -___-
Ok I think I found the issue and why it does this:
In the database, each relic has a "bonus completion" field, with several variables (we know this already). However, if you complete a relic in a piece of gear (2/3 relic + armor, then + 1 relic piece) rather than outside the gear, you will ALWAYS get the first variable in the database.
Everyone knows the 100% chance for % damage on heracles might, provided you complete it in the armor. Guess what randomName1 is for heracles might? Yup, %Damage.
Lets try another -
The viny growth that has pissed me off 2 times now.
randomName1? "Defensive_Protection", aka, flat armor.
Hermes' Sandal. Random Name1? AttDA (flat Defense Ability)
If no one has found a list for this, I'm gonna help myself (and others) by compiling a list of these.