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Thread: [RELEASE] Diablo 2 Immortal ~ BETA 1.12

  1. #21
    As far as I know, the only thing that Spells benefit from are:
    - Every % Damage (Including of course the +% Total damage)
    - Intelligence (Only Elemental Damage, the DoT Variants and (here called) Magical Damage)
    - In some cases also absolute Damage increases (like +30 Cold Damage for example) but only by very few skills, and also only if the bonus is not on a weapon or shield (here I think the Bonespear is the only spell that uses this mechanic)

    Also:
    Strengh does not work on physical damage dealt by spells (This is kinda dumb in normal TQ IT, because a Melee/Caster Hybrid with the Dream Mastery isn't so awesome as it may sound at first...)

    The problem with the Staff Attack is, that the way Violos did it, he can't give it the effect from the Bonespear, thus only % Damage increase gives you more damage. Also the attack should be a spell (not sure about this) so, if anything, it would be casting speed (but again, i'm not sure here).

  2. #22
    Quote Originally Posted by Carrotten View Post
    - In some cases also absolute Damage increases (like +30 Cold Damage for example) but only by very few skills, and also only if the bonus is not on a weapon or shield (here I think the Bonespear is the only spell that uses this mechanic)
    You mean that the +% elemental damage on the staff does not apply to spell damage?
    For example fire bolt has flat fire damage and the fire staff for the magi has 35% fire damage, this doesn't apply?
    Underlord: 60 Druid (E) , 40 Champion (N) , 15 Stalker (N)
    Soulvizier: 60 Chthonian (E) - active
    D2I: 40 Sorceress (N) , 37 Javazon (N) , 20 Barbarian (N)
    Asylummod: 20 Scoundrel (N) , 30 Vanquisher (N) , 20 Eidolon (N)

  3. #23
    No.
    Every +% to anything on every equipmentpiece (weapon, shield, armor, rings...) is applied to every spell of yours.
    So if you have a Staff with +30% Fire Damage and you cast a spell that does 100 Fire Damage, then you do 130.
    If your Staff also has for example +20 FLAT Fire Damage, then you still would be doing 130, because FLAT Damage is not applied to spells.
    The exception is the Bonespear: It would also get the FLAT Damage added, but only if its not from a weapon or shield. So the 20 Fire Damage from the staff wouldn't count, but +20 FLAT Fire Damage from Rings/Amus/Armor... would be added. But this happens ONLY by the Bonespear. Every other Spell doesm't get FLAT Damage, but all % Damage, no matter wherefrom you get it.

  4. #24
    Olympian God Violos's Avatar
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    True.
    That was also mentioned on the damage types tutorial page, though it does not emphasize the difference between flat and %.


    Staff Attack, however, is an unusual exception to the normal rules. It is a spell, yes, so it benefits from cast speed and lower cooldown. And as such it is independent of strength, even though it does physical damage. (All my other spells don't do this, btw. They use Impact instead.)
    Apart from that, though, it works via a projectile-inflicted personal debuff. And this does not get ANY % AT ALL from the player, except for the ones granted by Staff Mastery, which is a direct modifier to the Staff Attack skill.

    So if you want to be effective at staff fighting, what is important is the weapon (mostly), Staff Mastery, -recharge, cast speed and physical resistance on the target.

  5. #25
    I found another problem!!! His name is Duriel. He is a way to big for his small area,cuz his area is only 3xtimes his lenght, he slows me from 133% movespeed to 100% back, do 300-500 dmg to me with each hit and he attacks fast. He has maybe either to much armor or to good resitances against dmg. So how should i defeat him?? i died now 4 time , with different tactics, with no chance of winning. Its really frustrating. On Normaöl i could only beat him, cuz i used tq defiler to give me much hp.

  6. #26
    Quote Originally Posted by Jonney View Post
    I found another problem!!! His name is Duriel. He is a way to big for his small area,cuz his area is only 3xtimes his lenght, he slows me from 133% movespeed to 100% back, do 300-500 dmg to me with each hit and he attacks fast. He has maybe either to much armor or to good resitances against dmg. So how should i defeat him?? i died now 4 time , with different tactics, with no chance of winning. Its really frustrating. On Normaöl i could only beat him, cuz i used tq defiler to give me much hp.
    Sounds just like the original Duriel in Diablo II.

  7. #27
    Are there D2 items or we have to manage with the TQ IT items?
    I was having trouble getting proper gear for a lightning javazon.
    Is it even possible to get like +10 all skills with IT items?

    About summons, all skills implemented as summons benefit from summon gear?
    Underlord: 60 Druid (E) , 40 Champion (N) , 15 Stalker (N)
    Soulvizier: 60 Chthonian (E) - active
    D2I: 40 Sorceress (N) , 37 Javazon (N) , 20 Barbarian (N)
    Asylummod: 20 Scoundrel (N) , 30 Vanquisher (N) , 20 Eidolon (N)

  8. #28
    Olympian God Violos's Avatar
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    There are some class specific items, and a few others.
    Not especially for a lightning Jav (IIRC... though there are some modified unique javelins) but for her you could probably look for the same type of gear that Thanes/Paladins use in TQ.

    +10 is possible. Legendary wigs give +3, for example, and are socketable.

    And as for the skills, those use independent pets, which received their own scaling. - Anythnig else would be a bug, since they are only "pets" to achieve the desired effects.

    Pet gear only affects actual followers, namely the Necro summons, Valkyrie, Decoy and Hydra. And the flat damage, as always, only affects melee attacks.
    The difference is that they now get multiplied strength/intelligence in higher difficulties, not simply +%total modifiers. So any +% you give to your Skeleton Mages will be just as effective in Hell as they are in Normal.
    Last edited by Violos; 11-20-2011 at 07:09 AM.

  9. #29
    In Diablo2, the duration of "Shout" gets longer per skill level.
    How about making it last longer? 10 second limit looks way too short.

    I found a bug. "Peng Claw" has no damage bonus.(has nothing)

  10. #30
    Hi,

    Sorry if this has already been posted.
    After I reached the Eye of Chaos on Fayum all my waypoints in Greece disappeared. I can't teleport anywhere.
    Also I want to mention that I just reinstall IT.

    Do you know any way to fix this?

    EDIT: restarting the game fixed it.
    Now I collected the "Flase Eye of Chaos" but Imhotep doesn't like it because he is expecting "Eye of Chaos" and I cannot continue the quest. Any help with this?

    EDIT2: solved, but don't want to spoil the surprise for other player. Nice work Violos Love it
    ~%~

    I have a new question:
    In order to enhance Javazon Lightning Fury Lightning damage, does a lightning spear help the damage.
    As I understand, the initial strike has physical and piercing damage but the AoE from Lightning Fury does ONLY lightning damage. So does flat or % lightning damage from the spear help the AoE?
    Last edited by nebunelux; 11-21-2011 at 03:05 PM. Reason: update
    Underlord: 60 Druid (E) , 40 Champion (N) , 15 Stalker (N)
    Soulvizier: 60 Chthonian (E) - active
    D2I: 40 Sorceress (N) , 37 Javazon (N) , 20 Barbarian (N)
    Asylummod: 20 Scoundrel (N) , 30 Vanquisher (N) , 20 Eidolon (N)

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