So I've got a lich with 34 out of 36 points in skeleton mages. Yay me! Before starting this character I thought I would couple lich with the poisonous horseman path both for the extra aura and the swordsman stuff. I would swing a blade, carry a shield, and act as the tank/point for my mages.
Turns out liches are paper thin and Khloros (that's the name!) offers damn little beyond physical/poison resist to keep me alive or make me a Mind/Berserker/Sekmet level fighter/tank. Also, nearly instant death by fire.
So now my skeleton mages are looking at me and wondering just what the hell I've got to offer them.
The Tank Hybrids -
Berserker: be a crazy tank for my mages, one rune with heal/temp buff
Mind: great stats, could go archery or enjoy the safety of a shield while cranking out some damage, no buffs for the skeletons, but I could mind control them some friends
Sekhmet: shield master and I could pick a weapon tree to add damage, no extra buffs for for the mages
The Caster Hybrids -
Venefici: personal defense, spell power to rival the bones I run with
Dokkaebi: chaos storm would be the perfect environment for the pets to work in
Pure Pet-o-Mancers -
Just Lich: build up some skeleton fighters, crank the aura, become a lich and enjoy some immunities, learn unholy blast to support my undead army
Khloros: ignore the sword, work on defensive buffs/aura, cower behind my now-uber skeleton mages
I Think Not -
Tartarus: not unless somebody convinces me otherwise
Poseidon: lots of spells and no mana, not a great hybrid choice
The great thing about Paths, is that most of these would work, even the two that seem least likely. It's all about personal play style. So which path would you choose and why?