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  1. #1

    Cool [WIP]Soulvizier Mod



    What the Mod is about
    The Soulvizier mod aims at providing a more varied and difficult TQ:IT experience.
    Instead of focusing on just a single aspect, the mod expands on just about everything in the game: New items, new monsters, new skills, new areas and more.
    Built upon Munderbunny's highly popular Underlord mod, it includes all his mastery reworks and new content.

    Features:
    • 200+ New hero monsters.
    • 180+ Items.
    • New item types (Souls, Mercenary Scrolls, Orbs etc.)
    • 500+ Souls.
    • Elite monsters.
    • All bosses rebalanced.
    • Greatly increased difficulty.
    • New Merchant class "Alchemist".
    • 200+ Item skills.
    • Map and AI enhancements.
    • Build upon Munderbunny's Underlord mod.
    • Includes Kirii's DiabloUI.


    Thanks to Munderbunny, Swift and Kirii for allowing me to use their content <3


    Screens


    Gameplay Changes
    • Base move/attack/cast speed increased.
    • Max level raised to 1000.
    • Epic and Legendary items are enchantable.
    • Changed XP formula to make late game leveling faster.


    Souls
    Souls are ring-slot items which inherit attributes and even sometimes abilites from their former owners. All heroes and bosses have their own soul which only they can drop.
    Example:

    If you've played the Nez mod for D2 you will be familiar with the concept of souls.

    Souls from bosses and hero monsters are especially powerful and their potential should not be overlooked.
    Souls are quite rare and are used in various useful and powerful recipes and should therefore always be picked up, even if their bonus stats seem weak.

    Mercenary Contracts
    Mercenary Contracts are rare artifact-slot items which offer powerful summonable pets.
    Each mercenary is specialized at a certain role and their power easily rivals that of other artifacts.

    Hero Monsters
    There's two hundred new hero monsters and existing heroes have all been buffed both in terms of power and loot drops. All heroes have their own visuals and combinations of abilities, some of which can be obtained from their souls. A few very powerful uber heroes can also rarely be encountered.

    Orbs
    Orbs are rare one-handed items, some act as shields others as weapons, often providing powerful elemental or spiritual bonuses at the cost of reduced physical protection.

    Forge Formulas
    Forge Formulas are recipes which are used at Enchanters in the same way as Arcane Formulas, however these formulas aren't used to forge Artifacts, but can instead be used to create wide variety of powerful and specalized equipment.

    Downloads

    Beta 0.8
    http://www.moddb.com/mods/soulvizier...izier-beta-080

    Extract all the files to your Titan Quest Immortal Throne install folder.
    The mod replaces the original game, so remember to take a backup of your folder if you want to remove the mod later.

    Things you should be aware off:
    • Only English language files included, using other languages will result in missing text for the new content.
    • This is a beta release, expect some imbalances and unfinished content, though they are minor at this point.



    As with all other mods, create a new character when playing, using old characters will screw up their skill trees.
    You can use your Underlord characters for this, but be aware you won't be able to use weapon masteries.

    FAQ

    Q: Why does my game crash when I open chests?
    A: Turn of any droprate modifiers in TQ Defiler.

    Q: Why do all the new monsters and items show up as TagNotFound?
    A: Only english language files are included, using any other languages will not work for the new content.

    Q: I found an item that gives + to Bow/Blunt/Sword/Axe/Spear/Staff Mastery?
    A: Weapon Masteries are passive skills all characters have regardless of their mastery selection, they boost attack damage of their respective weapon types.

    Q: Do I need to install the fanpatch or Underlord?
    A: No, both are included in the mod.

    Q: Do I need to install the RNG fix?
    A: No, it is included in the mod.

    Other:
    Fix for invisible Molten Giants:
    http://dl.dropbox.com/u/3983801/drx.arc(v0.8)

    Database with lower monster count:
    http://dl.dropbox.com/u/3983801/database.arz(v0.8)

    Database with increased difficulty:
    https://dl.dropboxusercontent.com/u/...svmassacre.rar(v0.8)

    Original UI:
    http://dl.dropbox.com/u/3983801/svoriginalui/oldui.rar(v0.8)


    Moddb page: http://www.moddb.com/mods/soulvizier
    Last edited by amgoz1; 04-23-2013 at 05:27 PM.

  2. #2
    Nice.
    And good call that you chose underlord, to do the changes upon. xD

    Tbh, I'm more interested on those :

    All bosses rebalanced.
    Elite monsters.
    Greatly increased difficulty.
    AI enhancements.

    Especially the boss and AI Enhancements.

    The DiabloUI is also cool to have ofc. xD

    PS : GL on this I hope you'll finish it.
    UL only untwinked: (vanilla game just WAY too easy)
    65 Druid - Legend Act 1
    33 Cabalist/Dreamkiller - Normal Act 3
    34 Stalker - Normal Act 3
    24 Necromancer - Normal Act 1

  3. #3
    What if you make third mastery?

  4. #4
    Traveler
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    I believe i found a bug, maybe new to sv or already known but anyways. i found that after beating the first boss, the dark satyr, i couldnt open the big chest until i defeated a hero monster that was also in the area. I believe it was a satyr named Patraeas. What do you guys think?

  5. #5
    Demigod jiaco's Avatar
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    Quote Originally Posted by amgoz1 View Post
    • 100+ New hero monsters.
    • 40 Affixes.
    • 200+ Items.
    • 35 Unique items.
    • New item types (Souls, Mercenary Scrolls etc.)
    The whole list looks great, but I quoted my favorite aspects, so I am hoping this becomes reality.

  6. #6
    Quote Originally Posted by Radagast82 View Post
    PS : GL on this I hope you'll finish it.
    It's about 75% done, shouldn't be too long till I release a beta.

    Quote Originally Posted by jiaco View Post
    The whole list looks great, but I quoted my favorite aspects, so I am hoping this becomes reality.
    All the listed features are completed and implemented.
    The list will be updated according to the current content

  7. #7
    If any of you have some neat ideas for hero monsters post them here and there's a big chance they'll be put in the mod.

    Post what kind of monster it is, its name, how it looks, what spells it uses, stuff like that.

    I'm thinking of completing and releasing everything for Normal difficulty, let you guys chew on that, while I finish up the Epic and Legendary stuff.
    Last edited by amgoz1; 07-26-2011 at 02:01 AM.

  8. #8
    Demigod jiaco's Avatar
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    Congrats on the release. Looking forward to this!

    Thanks

  9. #9
    anyone try it yet?

  10. #10
    Demigod jiaco's Avatar
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    First off, GREAT MOD.

    I was super happy starting a bow-hunter and was finding a good deal of blue bows. I found uniques that were new (made by you) a green super ring, souls from various monsters that act as rings, new things to socket, recipes for forging and reagents, and finally green crows with rapid health regen. After clearing the first skele area, I realized, I had used to defiler last time I played to up drop chances from monsters and chests. So sadly, these great drops are probably not there by default.

    Then in the second skele area, just before sparta, when I went to open the chest at the end beyond the little pool of water back there, crash to desktop. This reminds me of Lilith crashes when the defiler mods are on. Do you know anything about that? I never knew what caused it in Lilith either, but am wondering if you have had your mod tested with increased drop chance mods from defiler and seen these crashes before?

    Another question: these regeneration potions, what do they do? I do not see them in my inventory and I do not see any effect when I pick them up.

    Oh yeah, I found XP-pots too. Cool idea!

    To end, YEAH super cool. Really looking forward to playing this all the way through. Luckily, I never did a Hunter so I have saved 1 class over the years and I think that your mod is going to profit from it. Really amazing how being able to find new stuff in such an "over-played" (at least by me) game, has made it exciting again.

    EDIT: Crashed twice at the same chest, what did you put in that majestic chest at the end of the skeleton zone before Sparta?
    Last edited by jiaco; 09-17-2011 at 03:38 PM.

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