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Thread: [WIP]Soulvizier Mod

  1. #981
    I personally like the Diablo UI, mostly because it keeps my health and mana near my ability bar, so I don't have to look different places to see my health and ability recharge timers. I wouldn't mind a change that made the theme more Titan Quest like, the black Diablo theme kinda clashes with the rest of the games style imo. Still, I'd rather have that clash than have my health bar back in the top right, personally.

  2. #982
    i know is slow since that is part of "earth mastery" but it is to slow to be effective just a small increase projectile speed would be nice an be added to my next suggestion of why is the skill for the volcanic orb's fragmention skill needs 25 points to unlock which i think is a bit high comparing it to storm's tunderball since it stuns + its fragmention skills need 11 points and is a lot more effective then Vorb so how about switching the "conflagration" skill with the "fragmetion" skill plus add a small projectile speed to the "conflagration" skill which makes the vorb faster a tad.

    also the new staff skill on lvl 1 does it work with attack speed or cast speed

  3. #983
    Rupture Does work with attack speed if you assign it to your main attack button. Just have tons and tons of -energy cost gear before you try this since 40+energy per attack eats up your bar quite quickly.

  4. #984
    O.o why attack speed it should be made then to cast speed since a "mage" class would specilaze in cast speed more then attack speed since i have almost no attack speed enhancer only cast speed enhancer so that spell is usseless srly.

  5. #985
    Its not a spell its a modified weapon attack just like hunting masteries bow tree.

  6. #986
    Quote Originally Posted by amgoz1 View Post
    Reduced the aura level. Those rats probably won't stay around though.

    Boss supremacy only lowers your mana/life leech resist and dodge%, so gearing against bosses is still very much possible. Lowering dodge is necessary to prevent players simply becoming invulnerable to non-aoe attacks.
    That actually makes lot of sense since lot of dodge% isn't that hard to get.Also I think aggro on mobs over the wall creates lot of lag.I have strong PC that runs all modern games on highest settings and in situations when aggroing mobs over the wall in TQ(both in moded and unmoded) I get single digit frame rate.Also is maybe further camera zooming out planed in future?

  7. #987
    Quote Originally Posted by malroth View Post
    Its not a spell its a modified weapon attack just like hunting masteries bow tree.
    Yes but the hunter get MORE attack speed so he can use the skill more then earth mastery that doesn't get attack speed bonus that is what i am getting at that is why it should been change to cast speed not attack speed.

  8. #988
    Honestly? There isn't one single skill in earth mastery that really benefits from Improved casting speed untill you can get -100% recharge. Just equip attack speed gear when convinient if you want to abuse rupture and ignore both casting speed and attack speed if you aren't.

  9. #989
    Still why use attack speed in a "mostly mage class" mastery since staff already are slow it would have been better with cast speed for that attack so that u have some that can fire quickly while waiting for vorb to recharge and -.- try to aim with it

  10. #990
    Hey I have a question about souls. Are hero/boss souls less rare then normal monster souls or do those not exist in the first place?

    If they do exist are there also ones for yellow and green monsters?

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