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Thread: [WIP]Soulvizier Mod

  1. #961
    The words themselves are fine, however by placing the noun after "at" you indicated that Titan88 was a location.

  2. #962
    Quote Originally Posted by Eladion View Post
    I've run into something new: whenever I fight fire sprites (I think that's the correct name) in act 3, I keep getting bombarded with fireballs even after I kill the whole group. even more, the "bombs" are following me ! the damage is quite massive, including a DoT part.
    I'm having this exact same problem, and it's rather annoying. Died several times due to this. I noticed that before the "bomb" would go off, that there was a sound effect that sounded very similar to the sound effect that plays when my summoned core dweller throws a fiery rock, so whatever is causing these attacks could be trying to use that same attack.

  3. #963
    Seems there was a missing line in the Molten Giant spawn animation making them stay invisible even after spawning.
    Fix it with this: http://dl.dropbox.com/u/3983801/drx.arc

  4. #964
    The lesser spawn database.arz isn't working it is still the same amount of creatures as there was with out the lower database.arz i checked twice what gives ?

  5. #965
    Quote Originally Posted by Braven123 View Post
    The lesser spawn database.arz isn't working it is still the same amount of creatures as there was with out the lower database.arz i checked twice what gives ?
    Reuploaded it.

  6. #966
    Hi awesome mod.I am currently 72 lvl diabolist(dream/spirit)on legendary playing solo and have few more lower level characters(on epic and normal rest).Here are few of my thoughts.

    I think rat with trance of empathy aura on legenday is bit too strong for mob of his type.Since he is lot harder than most hero mobs I fought I think he should give better xp/drop.

    I am probably going to get lot of disagreements for this but I think that boss supremacy buff is bad way of balancing and should go.I know that turning it off would require lot of rebalancing but I think that denying part off your stats is just bad and cheap way balancing and also denies chance for players to adjust item build to counter specific bosses(or some of their most troubeling abilities more likely) and sacrificing damage for more sustained build far less viable against bosses because on legendary(and somewhat on epic) you still will die from one ability no matter if you are tank or caster.

    I also think that few initial zones on normal take bit too much time and effort considering that same zones are lot easier on epic and legendary(and they take less time too).

    Anyway impressive mod thanks for your time and effort and keep up good work
    Last edited by Wierd one; 08-19-2012 at 10:12 AM.

  7. #967
    Quote Originally Posted by Braven123 View Post
    At titanu88 on first page of this thread is the answers
    thanx mate now i understand

  8. #968
    Quote Originally Posted by amgoz1 View Post
    Seems there was a missing line in the Molten Giant spawn animation making them stay invisible even after spawning.
    Fix it with this: http://dl.dropbox.com/u/3983801/drx.arc
    Got this messege:
    the archive is corrupt:archive signiture not found at the end of archive.

  9. #969
    Quote Originally Posted by Eladion View Post
    Got this messege:
    the archive is corrupt:archive signiture not found at the end of archive.
    You're not supposed to extract the archive, just move it to the TQIT resources folder and replace the file in there.

  10. #970
    Was ino claw ever fixed since it doesn't want to accepted the ino's claw for ino's armor still ?

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