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Thread: [WIP]Soulvizier Mod

  1. #911
    Quote Originally Posted by Yakub Wing View Post
    hello. i dont like start new topics, so I ask here:
    1. Are new locations in this mod? same as in underlord, for example blood cave e.t.c.?
    2. Is database of items and souls? I d like to see it.

    I must say that this mod looks brilliant. good job... so excellent for modders

    p.s. is level cap really level 1000? i think it is mistake - one zero more... what is level cap? 100 or 1000? lvl 1000 is impossible, lvl 100 is only fu**ing hard to get.
    Aside from the expanded labyrinth, no.

    I would like to have some way to browse through all the souls, either a program or some online repository. Finishing the mod comes before working on that kind of thing, it takes a lot of work to do properly.

    I don't expect anyone to get close to that cap, with current the content just getting above 100 is pretty tough.


    Quote Originally Posted by gaconff View Post
    just my suggestion: can you release the one without the mp fix first for ppl who solely play sp like me and then release a hotfix later when the mp fix is done?
    If I don't get an answer tonight I will upload it anyway.


    Quote Originally Posted by Zephyr Arsland View Post
    That's really good news, amgoz! Keep up the good work!

    Also, I'd like to know the specifics, if possible, of the lv75 fix. Are you coding it or something?

    Anyways, kudos. We're waiting with bated breath.
    Quote Originally Posted by Violos View Post
    +1 to that.

    I suppose a lot of modders could use that fix, myself included.
    Actually, removing that limit should be something that goes into the fanpatch, if possible.
    SoulSeekkor is the one looking at it, I'm not really clear on whether he got it working yet.
    My guess is that it will be added to Defiler if and when it gets done, so applying it to other mods shouldn't be a problem.

  2. #912
    Olympian God Violos's Avatar
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    Ah okay. Glad to hear he is still around.

    He kind of wanted to look into the "relics in 1hranged" thing as well, but we did not talk about that for a while. Maybe now that he is dusting off his coding tools...

  3. #913
    Thanks for the reply! Here's looking at the new version! =)

  4. #914

    The focus of this update is hero presence in the higher difficulties and updating/removal of outdated content. There has also been a ton of small tweaks and fixes which are too numerous to list.

    Changelog 0.75

    - General -
    Reduced base run speed slightly.
    Added new elemental damage effects.

    - Monsters -
    New uber hero added to Epic/Legendary Hades.
    New Harpy hero added.
    New Scorpos hero added.
    New Djinn hero added.
    New Skeleton hero added to Hades.
    New Molten Giant hero added.
    New Scorpion hero added.
    New Zombie hero added to Orient.
    New Shadowstalker hero added to Egypt.
    New Hyena hero added.
    New Mantid hero added.
    New Boar hero added.
    New Limos hero added to Olympus.
    New Eurynomus hero added to Egypt.
    New Hydradon hero added.
    New Nightstalker hero added.
    New Orthrus hero added to Epic/Legendary.
    New Maenad hero added to Epic/Legendary.
    New Centaur hero added to Epic/Legendary.
    New Jackalman hero added to Epic/Legendary.
    New Cryptworm hero added to Epic/Legendary.
    New Antlion hero added to Epic/Legendary.
    New Abyssal Liche hero added to Epic/Legendary.
    New Yerren hero added to Epic/Legendary.
    New Raptor hero added to Epic/Legendary.
    New Empusa hero added to Epic/Legendary.
    New Siegestrider hero added to Epic/Legendary.
    New Anouran hero added to Epic/Legendary.
    New Carrion Crow hero added to Legendary.
    Hero and Boss HP increased for Epic and Legendary.
    Greece and Egypt Telkine now have distinguishable animations for their nova spells.
    Cleaned up stats on various monsters.
    Removed singular elite mobs.
    Necromancers no longer use Necrobolt in melee range.
    Changed Molten Giant spawn animation.
    Fixed some wrongly named heroes.
    Improved some old effects.

    - Skills -
    Spontaneous Combustion radius increased by 0.5.
    Increased Plague cast range.
    Fixed empusa pets idle animation.

    - Items -
    Spellscrolls no longer drop.
    Fixed Fiend Carapace icon.
    Fixed Veleno's Edge alpha channel.
    Fixed Snowhoof animations.
    Fixed missing Ormenos armor mesh.
    Fixed some string errors.
    Fixed Alchemists selling Mythic formulae.
    Removed some old items.
    Rebalanced various souls.
    Added some missing hero souls.
    Last edited by amgoz1; 08-03-2012 at 06:38 AM.

  5. #915
    Great! Thank you so much, Amgoz! It's gonna be a blast finding and defeating all those new heroes!

    Though I'm a bit confused by the "Spellscrolls no longer drop" bit. What does it mean, exactly?

    EDIT: What I mean to ask is: if they don't drop anymore, does it mean they've become an extinct feaure?
    Last edited by Zephyr Arsland; 08-01-2012 at 10:20 PM.

  6. #916
    Good work on the release . However, my UI is messed up wit 0.75, have no idea why, can you take a look? thanks
    __________________________________________________ ____
    nvm, it was my bad , got it working now. Thanks a lot for your hard works amgoz
    Last edited by gaconff; 08-02-2012 at 09:05 PM.

  7. #917
    Gratz on the release Amogz! Is there any hope for a custommap system like in D2I?

  8. #918
    Quote Originally Posted by Zephyr Arsland View Post
    Great! Thank you so much, Amgoz! It's gonna be a blast finding and defeating all those new heroes!

    Though I'm a bit confused by the "Spellscrolls no longer drop" bit. What does it mean, exactly?

    EDIT: What I mean to ask is: if they don't drop anymore, does it mean they've become an extinct feaure?
    I'm curious about this, too. Maybe it refers to one-time use scrolls? Otherwise it's a pretty significant change, especially for the lower levels.

  9. #919
    tagSoulName528={^F}Lich of the Vizier Soul
    tagSoulName529={^F}Colossus of Karnak Soul
    tagSoulName530={^F}Fist of Ramses Soul

    Data location:
    records\item\equipmentring\soul\guardianstatue\lic hofthevizier_soul_n.dbr
    records\item\equipmentring\soul\guardianstatue\col ossusofkarnak_soul_n.dbr
    records\item\equipmentring\soul\guardianstatue\fis toframses_soul_n.dbr

    0.75 in the three kinds of soul only the normal difficulty, epic and legendary did not They?
    Last edited by tt300; 08-03-2012 at 11:26 PM.
    I'm sorry, my English is not fluent.

  10. #920
    is it just me or is the game easier with the .75 installed?

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