Modifications
Titan Quest - Powered by vBulletin
Page 80 of 162 FirstFirst ... 3070787980818290130 ... LastLast
Results 791 to 800 of 1611

Thread: [WIP]Soulvizier Mod

  1. #791
    Any body want please share souls, spell scroll and mercenary contracts? I have only few souls cause I do not have much time to run the bosses again and again.

  2. #792
    Quote Originally Posted by Asheron View Post
    - Do Mercenaries (from contracts) count as pets? Or are they alies? Important to know are they affected by pet gear. Also, do summons from spells scrolls count as pets? How about traps (they are in Hunting now if I remember correctly), is that changed here?
    All summons granted from items are classified as pets and are affected by pet gear. Traps are also pets.

    Quote Originally Posted by Asheron View Post
    - I think that balancing of items was mentioned at certain part of this thread, and if I may suggest, relics/charms and artifacts should be one of first to get looked at. Some relics, like Heracles, which were amazing to start with, got BOOSTED in UL for some reason, while some really useless ones stayed same (compare Archimedes relic to Heracles or any other and try to think any reason to ever use it, even with reflector build). Random example from vanila TQ would be Molten Orb artifact, that drops in Act I and requires lvl 5, but has Rigid Carapace charm as requirement, making it impossible to obtain it (without twinking) before middle of Act II where it loses it usefulness.
    Completely agree with those, I always wondered whether I was missing some important detail on the Archimedes relic or if it was just plain bad.
    I am very interested in hearing comments about balance, if you have more insight or proposed changes you should post it in the balance thread.

    Quote Originally Posted by Asheron View Post
    - furthermore, how about making all relics, charms and artifacts have constant completion bonus? It surely won't reduce variation, as there are so many relics. In fact, it would give each a more defined role, without need to use tricks such as "socket item with unfinished one to get bonus I want" or "why I keep getting this USELESS BONUS ARGH". Just a suggestion, think about it.
    While it is annoying to get a weak bonus, it does provide incentive to collect relics and charms you already have and it makes assembling said relics a little more exciting.
    The problem is that there is usually one bonus that completely outclasses the others regardless of your build. I would like to take steps to add more viable boni and adjust existing ones, before completely getting rid of the concept.

    Quote Originally Posted by Asheron View Post
    Awesome mod, keep it up.
    Thanks! Hope to hear more from you


    Quote Originally Posted by insomnium View Post
    A question about gear:

    Are there any caster epics/legendaries/sets in UL/SV that don't... suck? I remember in vanilla TQ and IT how all the caster-specific stuff I seemed to come across were either garbage, or required stupidly high STR (I guess these were aimed for hybrid characters). I peeked at the mythic stuff, and those are insanely droolworthy of course, but more for endgame.

    Oh and another thing: Is the level 75+ thing still an issue when making multiplayer games? I'd hate to have stop my coop with some friends because of it. Talking about this: http://www.titanquest.net/tq-forum/t...457#post453457

    Love the mod btw., keep up the good work!
    Sets are still for the most part underpowered, planning on them buffing in the not so far future.

    I'm hoping to get the multiplayer level limit problem fixed soon.

  3. #793
    Amgoz:

    I've finally tried it on LAN with my UL-veteran friends, who were determined not to be too impressed. But they failed miserably: Soul Vizier is just too good. Keep up the good work! I wholeheartedly share your vision of what a good mod should be (except for my preferring the UL UI XD)... Incredibly, you improved on almost every aspect of UL, which was already very good.

    Chapeau, good sir! Here's looking to the next versions! (And the fix for the lv75 multiplayer bug)

  4. #794
    Minor bug with the texture on the Normal Fiend Carapace relic when it is completed.

    I'm a Hero!

  5. #795
    it is said on the first page that epic and legendary items are enchantable, but i can't enchant them! This is a common problem or only mine?

  6. #796
    Quote Originally Posted by Zephyr Arsland View Post
    Amgoz:

    I've finally tried it on LAN with my UL-veteran friends, who were determined not to be too impressed. But they failed miserably: Soul Vizier is just too good. Keep up the good work! I wholeheartedly share your vision of what a good mod should be (except for my preferring the UL UI XD)... Incredibly, you improved on almost every aspect of UL, which was already very good.

    Chapeau, good sir! Here's looking to the next versions! (And the fix for the lv75 multiplayer bug)
    Thanks a lot! Next version shouldn't be too far out (:

    Quote Originally Posted by vavvo966 View Post
    it is said on the first page that epic and legendary items are enchantable, but i can't enchant them! This is a common problem or only mine?
    Only way this can happen is if you turn it off manually through Defiler or replace the Game.dll that came with the mod by mistake.

  7. #797
    i have a bad feeling but i hope isnt true..in spirit the arcane lore improve does have the aoe added as in vanilla?because in description isnt and so far i didnt notice in game too..please tell me that is there because if not i will not play spirit even if i rly wnat too

  8. #798
    I am in normal act 4 middle and for some reason I got very few souls. Two hero and one boss soul. No common monster souls.

    This is with no rerunning and 11k kills.
    Last edited by Mrbanisher; 06-20-2012 at 12:47 PM.

  9. #799
    As of... 0.4b there are no common souls. Only boss and hero souls now. I don't know what version you are running, but there you go.
    I've collected the majority of Underlord Mythic Recipes. You can see this list in a spoiler posted here.

  10. #800
    That explains it. I did not play for a year or so.

    edit: I killed a lamia hero in normal and got typhon's soul from it. It was a lightning archer hero.

    When I cast ring of flame and after that heat shield, the animation of ring of flame is no longer visible. Any way to fix this? It is quite a cool effect.
    Last edited by Mrbanisher; 06-21-2012 at 11:31 AM.

Page 80 of 162 FirstFirst ... 3070787980818290130 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •