I don't know if anyone playing the mod cares about or plays in MP, but if anyone is stuffed having to recast a shield every time it loads, or annoyed about other things I'm going to point out, it should appeal to you!
so first off, I thoroughly dislike the way the elemental shields work, I'd be better off with a 10% fire resistance instead of a 250 fire damage protection which when the threshold is met, it voids me of a 15% physical damage resistance. likewise, the storm shield could provide a 10% resistance to cold and lightning additionally to the energy leech. in this way, they ALWAYS protect you from their respective element they are supposed to shield you with and also act like buffs.
also, molten rock (synergy of stone form could be remade).
the warfare mastery lacks a charge ability, although the movement bonus granted above lvl 40 mastery is greatly appreciated and well thought out.
imo spirit needs to have the arcane lore (ternion synergy) restored to it's former glory, by adding the area damage for crowd control, and maybe remove spirit lure for something more effective... not much ideas right now but they'll come to mind...
hunting: maybe relocate herbal remedy to the art of the hunt tree to make it available to team mates. if playing in a team, a hunter would willingly help party members in dealing with poisonous wounds, like a medic.
edit: could it be possible to make a javelin throw for hunting?
occult, dream, nature and defense: nothing right now...
any feedback/suggestions or criticism is welcome.
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