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Thread: [WIP]Soulvizier Mod - Development

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  1. #1

    Cool [WIP]Soulvizier Mod - Development

    What the Mod is about
    The core aim of the Soulvizier mod is to provide a more challenging and diverse Titan Quest experience. Instead of focusing on a single aspect the mod expands on just about everything in the game: Discover a plethora of new items, fight hundreds of unique mini bosses, encounter rare bosses, forge new equipment and much more.

    Soulvizier is built upon Munderbunny's highly popular Underlord mod and it includes all his mastery reworks and additional content.

    • Hundreds of new unique monsters to encounter.
    • Tons of new items and several new item types.
    • Greatly increased difficulty
    • Elite monster groups.
    • Random boss encounters.
    • New merchant type "Alchemist".
    • Create equipment with the new forging recipes.
    • Build upon Munderbunny's Underlord mod.
    • Includes Kirii's DiabloUI.

    Gameplay Changes
    • Base move/attack/cast speed increased.
    • Max level raised to 1000.
    • Epic and Legendary items are enchantable.
    • Faster late game leveling.

    Souls are ring-slot items which inherit attributes and sometimes abilites from their former owners. All heroes and bosses have their own soul item which only they can drop.

    Souls are highly specialized items comparable in power to other unique equipment.

    If you've played the Nez mod for D2 you will be familiar with the concept of souls.

    Mercenary Contracts
    Mercenary Contracts are rare artifact-slot items which offer a wide variety of powerful summonable pets.

    Hero Monsters
    There's two hundred new hero monsters and existing heroes have all been buffed both in terms of power and loot drops. All heroes have their own visuals and combinations of abilities, some of which can be obtained from their souls. A few very powerful uber heroes can also rarely be encountered.

    Orbs are one-handed items, some act as shields others as weapons, often providing powerful elemental or spiritual bonuses at the cost of reduced protection.

    Forge Formulas
    Forge Formulas are recipes which are used at Enchanters in the same way as Arcane Formulas, however these formulas aren't used to forge Artifacts, but can instead be used to create wide variety of powerful and specialized equipment.

    Moddb page:
    Last edited by amgoz1; 02-22-2014 at 05:54 PM.

  2. #2
    And good call that you chose underlord, to do the changes upon. xD

    Tbh, I'm more interested on those :

    All bosses rebalanced.
    Elite monsters.
    Greatly increased difficulty.
    AI enhancements.

    Especially the boss and AI Enhancements.

    The DiabloUI is also cool to have ofc. xD

    PS : GL on this I hope you'll finish it.

  3. #3
    What if you make third mastery?

  4. #4
    Join Date
    Jul 2012
    I believe i found a bug, maybe new to sv or already known but anyways. i found that after beating the first boss, the dark satyr, i couldnt open the big chest until i defeated a hero monster that was also in the area. I believe it was a satyr named Patraeas. What do you guys think?

  5. #5
    Demigod jiaco's Avatar
    Join Date
    Sep 2008
    Quote Originally Posted by amgoz1 View Post
    • 100+ New hero monsters.
    • 40 Affixes.
    • 200+ Items.
    • 35 Unique items.
    • New item types (Souls, Mercenary Scrolls etc.)
    The whole list looks great, but I quoted my favorite aspects, so I am hoping this becomes reality.

  6. #6
    Quote Originally Posted by Radagast82 View Post
    PS : GL on this I hope you'll finish it.
    It's about 75% done, shouldn't be too long till I release a beta.

    Quote Originally Posted by jiaco View Post
    The whole list looks great, but I quoted my favorite aspects, so I am hoping this becomes reality.
    All the listed features are completed and implemented.
    Last edited by amgoz1; 02-21-2014 at 04:43 PM.

  7. #7
    I'm considering releasing everything done for Normal difficulty so far and you can try out that while I finish up the Epic and Legendary content.
    Last edited by amgoz1; 02-21-2014 at 04:46 PM.

  8. #8
    Demigod jiaco's Avatar
    Join Date
    Sep 2008
    Congrats on the release. Looking forward to this!


  9. #9
    anyone try it yet?

  10. #10
    Demigod jiaco's Avatar
    Join Date
    Sep 2008
    First off, GREAT MOD.

    I was super happy starting a bow-hunter and was finding a good deal of blue bows. I found uniques that were new (made by you) a green super ring, souls from various monsters that act as rings, new things to socket, recipes for forging and reagents, and finally green crows with rapid health regen. After clearing the first skele area, I realized, I had used to defiler last time I played to up drop chances from monsters and chests. So sadly, these great drops are probably not there by default.

    Then in the second skele area, just before sparta, when I went to open the chest at the end beyond the little pool of water back there, crash to desktop. This reminds me of Lilith crashes when the defiler mods are on. Do you know anything about that? I never knew what caused it in Lilith either, but am wondering if you have had your mod tested with increased drop chance mods from defiler and seen these crashes before?

    Another question: these regeneration potions, what do they do? I do not see them in my inventory and I do not see any effect when I pick them up.

    Oh yeah, I found XP-pots too. Cool idea!

    To end, YEAH super cool. Really looking forward to playing this all the way through. Luckily, I never did a Hunter so I have saved 1 class over the years and I think that your mod is going to profit from it. Really amazing how being able to find new stuff in such an "over-played" (at least by me) game, has made it exciting again.

    EDIT: Crashed twice at the same chest, what did you put in that majestic chest at the end of the skeleton zone before Sparta?
    Last edited by jiaco; 09-17-2011 at 03:38 PM.

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