And good call that you chose underlord, to do the changes upon. xD
Tbh, I'm more interested on those :
All bosses rebalanced.
Greatly increased difficulty.
Especially the boss and AI Enhancements.
The DiabloUI is also cool to have ofc. xD
PS : GL on this I hope you'll finish it.
The whole list looks great, but I quoted my favorite aspects, so I am hoping this becomes reality.
Originally Posted by amgoz1
It's about 75% done, shouldn't be too long till I release a beta.
Originally Posted by Radagast82
All the listed features are completed and implemented.
Originally Posted by jiaco
Last edited by amgoz1; 02-21-2014 at 04:43 PM.
I'm considering releasing everything done for Normal difficulty so far and you can try out that while I finish up the Epic and Legendary content.
Last edited by amgoz1; 02-21-2014 at 04:46 PM.
I'm sort of a tester for this mod, and I can say that so far it's great. As most probably know, the original Titan Quest was very easily played through, but that's greatly changed here. The monsters are more in number, they are more varied and also smarter, so to speak (an example is ranged mobs actually seeking distance from you).
The heroes of vanilla Titan Quest never really were a challenge to overcome (they were walking XP-bonuses to be frank), but all the new heroes are really powerful (and diverse as well!), especially when you're on your own. Same goes with bosses. As this is meant to be a multiplayer experience (as mentioned before) most bosses are very difficult if not impossible to take down on your own, unless you're smurfing. Also aforementioned, the treasure to be found has been increased accordingly.
So the main punchline is: if you're looking for a tough run with a friend or three, you can look forward to the Soulvizier mod being released.
(Also satyrs ragdoll lmao).
Also somewhat main tester along with Godnatabe. Indeed, great mod.
What strikes me the most is that you, to a greater extend feel the reward of intelligent play and decent building of your character, mainly cause of the more difficult and more diverse mob groups and heroes.
To add on top of that, this mod offers a lot more options in regards to building your characters, with the aforementioned"Forge Recipes, Mercenary contracts and Souls, all of which are neccesary to take into account when playing trough due to the increased difficulty.
All of this increases the joy of playing multiplayer. Everyone has to contribute, and no classes can solely carry for multiple players, and the rewards of playing well has increased greatly. It's more of a teamplay effort as items are further specialized for each build.
All in all it's a great mod with a lot of great features, and is mainly focused around multiplayer, which i really like.
Sorry for this "stupid" question:
This mod will be multiplayer-only?
It's made for both single and multiplayer.
Originally Posted by Cygi
Last edited by amgoz1; 02-21-2014 at 04:42 PM.