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Thread: [WIP]Soulvizier Mod

  1. #1

    Cool [WIP]Soulvizier Mod



    What the Mod is about
    The Soulvizier mod aims at providing a more varied and difficult TQ:IT experience.
    Instead of focusing on just a single aspect, the mod expands on just about everything in the game: New items, new monsters, new skills, new areas and more.
    Built upon Munderbunny's highly popular Underlord mod, it includes all his mastery reworks and new content.

    Features:
    • 200+ New hero monsters.
    • 180+ Items.
    • New item types (Souls, Mercenary Scrolls, Orbs etc.)
    • 500+ Souls.
    • Elite monsters.
    • All bosses rebalanced.
    • Greatly increased difficulty.
    • New Merchant class "Alchemist".
    • 200+ Item skills.
    • Map and AI enhancements.
    • Build upon Munderbunny's Underlord mod.
    • Includes Kirii's DiabloUI.


    Thanks to Munderbunny, Swift and Kirii for allowing me to use their content <3


    Screens


    Gameplay Changes
    • Base move/attack/cast speed increased.
    • Max level raised to 1000.
    • Epic and Legendary items are enchantable.
    • Changed XP formula to make late game leveling faster.


    Souls
    Souls are ring-slot items which inherit attributes and even sometimes abilites from their former owners. All heroes and bosses have their own soul which only they can drop.
    Example:

    If you've played the Nez mod for D2 you will be familiar with the concept of souls.

    Souls from bosses and hero monsters are especially powerful and their potential should not be overlooked.
    Souls are quite rare and are used in various useful and powerful recipes and should therefore always be picked up, even if their bonus stats seem weak.

    Mercenary Contracts
    Mercenary Contracts are rare artifact-slot items which offer powerful summonable pets.
    Each mercenary is specialized at a certain role and their power easily rivals that of other artifacts.

    Hero Monsters
    There's two hundred new hero monsters and existing heroes have all been buffed both in terms of power and loot drops. All heroes have their own visuals and combinations of abilities, some of which can be obtained from their souls. A few very powerful uber heroes can also rarely be encountered.

    Orbs
    Orbs are rare one-handed items, some act as shields others as weapons, often providing powerful elemental or spiritual bonuses at the cost of reduced physical protection.

    Forge Formulas
    Forge Formulas are recipes which are used at Enchanters in the same way as Arcane Formulas, however these formulas aren't used to forge Artifacts, but can instead be used to create wide variety of powerful and specalized equipment.

    Downloads

    Beta 0.8
    http://www.moddb.com/mods/soulvizier...izier-beta-080

    Extract all the files to your Titan Quest Immortal Throne install folder.
    The mod replaces the original game, so remember to take a backup of your folder if you want to remove the mod later.

    Things you should be aware off:
    • Only English language files included, using other languages will result in missing text for the new content.
    • This is a beta release, expect some imbalances and unfinished content, though they are minor at this point.



    As with all other mods, create a new character when playing, using old characters will screw up their skill trees.
    You can use your Underlord characters for this, but be aware you won't be able to use weapon masteries.

    FAQ

    Q: Why does my game crash when I open chests?
    A: Turn of any droprate modifiers in TQ Defiler.

    Q: Why do all the new monsters and items show up as TagNotFound?
    A: Only english language files are included, using any other languages will not work for the new content.

    Q: I found an item that gives + to Bow/Blunt/Sword/Axe/Spear/Staff Mastery?
    A: Weapon Masteries are passive skills all characters have regardless of their mastery selection, they boost attack damage of their respective weapon types.

    Q: Do I need to install the fanpatch or Underlord?
    A: No, both are included in the mod.

    Q: Do I need to install the RNG fix?
    A: No, it is included in the mod.

    Other:
    Fix for invisible Molten Giants:
    http://dl.dropbox.com/u/3983801/drx.arc(v0.8)

    Database with lower monster count:
    http://dl.dropbox.com/u/3983801/database.arz(v0.8)

    Database with increased difficulty:
    https://dl.dropboxusercontent.com/u/...svmassacre.rar(v0.8)

    Original UI:
    http://dl.dropbox.com/u/3983801/svoriginalui/oldui.rar(v0.8)


    Moddb page: http://www.moddb.com/mods/soulvizier
    Last edited by amgoz1; 04-23-2013 at 05:27 PM.

  2. #2
    Nice.
    And good call that you chose underlord, to do the changes upon. xD

    Tbh, I'm more interested on those :

    All bosses rebalanced.
    Elite monsters.
    Greatly increased difficulty.
    AI enhancements.

    Especially the boss and AI Enhancements.

    The DiabloUI is also cool to have ofc. xD

    PS : GL on this I hope you'll finish it.
    UL only untwinked: (vanilla game just WAY too easy)
    65 Druid - Legend Act 1
    33 Cabalist/Dreamkiller - Normal Act 3
    34 Stalker - Normal Act 3
    24 Necromancer - Normal Act 1

  3. #3
    Demigod jiaco's Avatar
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    Quote Originally Posted by amgoz1 View Post
    • 100+ New hero monsters.
    • 40 Affixes.
    • 200+ Items.
    • 35 Unique items.
    • New item types (Souls, Mercenary Scrolls etc.)
    The whole list looks great, but I quoted my favorite aspects, so I am hoping this becomes reality.

  4. #4
    Quote Originally Posted by Radagast82 View Post
    PS : GL on this I hope you'll finish it.
    It's about 75% done, shouldn't be too long till I release a beta.

    Quote Originally Posted by jiaco View Post
    The whole list looks great, but I quoted my favorite aspects, so I am hoping this becomes reality.
    All the listed features are completed and implemented.
    The list will be updated according to the current content

  5. #5
    If any of you have some neat ideas for hero monsters post them here and there's a big chance they'll be put in the mod.

    Post what kind of monster it is, its name, how it looks, what spells it uses, stuff like that.

    I'm thinking of completing and releasing everything for Normal difficulty, let you guys chew on that, while I finish up the Epic and Legendary stuff.
    Last edited by amgoz1; 07-26-2011 at 02:01 AM.

  6. #6
    I'm sort of a tester for this mod, and I can say that so far it's great. As most probably know, the original Titan Quest was very easily played through, but that's greatly changed here. The monsters are more in number, they are more varied and also smarter, so to speak (an example is ranged mobs actually seeking distance from you).

    The heroes of vanilla Titan Quest never really were a challenge to overcome (they were walking XP-bonuses to be frank), but all the new heroes are really powerful (and diverse as well!), especially when you're on your own. Same goes with bosses. As this is meant to be a multiplayer experience (as mentioned before) most bosses are very difficult if not impossible to take down on your own, unless you're smurfing. Also aforementioned, the treasure to be found has been increased accordingly.

    So the main punchline is: if you're looking for a tough run with a friend or three, you can look forward to the Soulvizier mod being released.

    (Also satyrs ragdoll lmao).

  7. #7
    Also somewhat main tester along with Godnatabe. Indeed, great mod.

    What strikes me the most is that you, to a greater extend feel the reward of intelligent play and decent building of your character, mainly cause of the more difficult and more diverse mob groups and heroes.

    To add on top of that, this mod offers a lot more options in regards to building your characters, with the aforementioned"Forge Recipes, Mercenary contracts and Souls, all of which are neccesary to take into account when playing trough due to the increased difficulty.

    All of this increases the joy of playing multiplayer. Everyone has to contribute, and no classes can solely carry for multiple players, and the rewards of playing well has increased greatly. It's more of a teamplay effort as items are further specialized for each build.

    All in all it's a great mod with a lot of great features, and is mainly focused around multiplayer, which i really like.

  8. #8
    Citizen Cygi's Avatar
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    Sorry for this "stupid" question:

    This mod will be multiplayer-only?
    No single-player?

  9. #9
    Quote Originally Posted by Cygi View Post
    Sorry for this "stupid" question:

    This mod will be multiplayer-only?
    No single-player?
    No, you can play it in singleplayer without trouble, but it will be quite challenging since most of the bosses are balanced for more players.

    Just be prepared to die a lot more than usual.
    Last edited by amgoz1; 07-30-2011 at 05:13 PM.

  10. #10
    No updates? :\

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