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Thread: hammer warlord (Berserker/Sekhmet)

  1. #1

    hammer warlord (Berserker/Sekhmet)

    hey
    thought i'd throw my 2 cents in.
    i've found that builds for this mod can be either very OP or very hard to get going.
    i think the trick is to focus on pouring points into main skills early.
    unlike vanilla where you can mark skills with 1 point and focus on putting points in the masteries themselves.

    i've got myself a lvl 28 warlord currently on top of the hanging gardens in act 3 normal.

    here's the build so far.

    1 point in pounce. for the dual wield and 300% movement to get to the archers fast.
    1 point is all i think i need here cuz my damage is insane allready without the ~200% increase.

    brute weapon training. for the speed bonuses and the offence boost. extra points going into this tree.

    resolute stance. with all the spiders in the game "netting" you this helps alot. plus it's one stance that doesn't hit me with penalties.

    1 point battlelust. for the speed and the 10% life leech.
    i'd use double hit for the extra target but i think i'm doing more damage with just 1 point in battlelust rather than ~-30% with 6 points in double hit.

    hammer mastery. i'm currently at 72 points and will be maxing it next lvl up.

    average damage 966
    most damage landed 4723
    12 deaths and 13 hours played

    i have to mention how much i love ragdoll physics.
    you realy get a sense of the power in this build when you're bouncing enamies off walls.....and decorating trees with saiters.

    i think after i max hammer mastery i'll pump my sekhmet mastery or brute weapon training. probobly sekhmet for the defence.

    anyway.
    comments/ideas are welcome.
    Hero Monster Killed
    1337 XP Granted

  2. #2
    the Sekhmet passives are very strong pouring all your points into them, but also tends to yield static inflexible builds that will clean through some areas easily, then get stumped on others. It's kind of a preference thing, watching the bodies fly around is fun but I usually have more fun with the flashy skill effects

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