Well I cannot promise you that I will never update it again @Cygi!But everything I had planned 2 years ago and thought of since is now officially done, thoroughly tested, and playable. So I once it is out I will probably not touch it for quite a while.
(I could play it with you guys, for a change, just for fun. That would be something!)
Me too.What are the differences between this mod and Soulvizier? I really like the increased difficulty in that mod and the additional enemies, items and etc.. I figure this mod has all of that.
I am not entirely familiar with the contents of UL, or SV for that matter, but concerning D2I you can find an (old) list at the beginning of this thread.
In a nutshell, UL improves the standard masteries, and adds those common (by now) things like harder difficulty, more spawns, etc., while the additions from SV are mostly about the items.
D2I was not so much about the collector's compulsion until late, but about combat. It revamps the entire system of damages, resistances etc in order to create a more balanced environment, where you have a lot of viable tactics rather than the usual few flaw-exploiting builds, and fills it with stronger, smarter and more characteristic enemies which you will have to adapt to.
Skills are designed accordingly. They are based on the D2 skills, but with some liberties to make them all useful throughout the game.
But of course there are items too. - Especially in those last 2 weeks, I have made little else.
Because the difficulty curve does go up pretty brutally after normal, the enemies already equip more good stuff by default. Then there are some new items (and item types), original Diablo 2 items, bonus items, quest-reward items... and now also the sets, and revamped old sets.
While few single items will be the ultimate choice in every situation (except truly epic "world quest" rewards like the Hellfire Torch), the highest tier sets are pretty darn powerful.
In any case, you will be busy for a while finding them.
The last thing to be added: Natalya's Odium.
Modifications

But everything I had planned 2 years ago and thought of since is now officially done, thoroughly tested, and playable. So I once it is out I will probably not touch it for quite a while.
)

Reply With Quote



