Awesome. Revenge of the Titans + Your mod gonna be a great (maybe the greatest) combination.
Awesome. Revenge of the Titans + Your mod gonna be a great (maybe the greatest) combination.
Last edited by Shykary; 11-08-2010 at 11:48 AM.
I suppose you should ask the spaniards about that.
The mod is mostly about skills, so it would sure combine well with the maps and items.
Though I do believe they are making their own, themed after Diablo 1.
So far I made the Sorc, Zon and the Necro minus curses. Barb, Paladin and Assassin will follow, but I'm aiming to polish the first three first, and give you something to play with.please show the barbarian a paladin skill
In fact the Barb is partially done, as are most concepts. But he is going to be a rather standard melee class. The Assassin, however, will be designed around int melee... which I personally find way more exciting.
| Trapper Mod | Trapsin (IT) | Pet Mechanics / Pet Druid | Int Melee Thane / Taser | Electric Burn DOT Mage |
Err...what about Druid class?
You're leave nature mastery untouched? (nature=I'm guessing)
BTW, there will be only six class/mastery, not nine like thus far?
And again (beacuse it's a mystery to me) - if there will be six classes, why Druid is out of the...group?
All nine masteries will be used, and will be completely new.
However, they will be shared among six classes with 1.5 masteries each. So there are three "shared" masteries, and six "pure" ones.
This is necessary because each D2 class has three skill tabs with ten skills each, while one TQ mastery only holds ~20 skills (with some spare room for me to work with).
If you look at the design of the skill screen, you can see how it is divided into two tablets, each representing one skill tab. The gray bars at the bottom of each are going to display their names, just like you see them in the link.
To prevent a class from using skills from its shared mastery's other half, I combined them in a way where this can be prevented via weapon restrictions, like Sorceress and Barbarian.
The "clean" solution would be to make each pure mastery a requirement for getting the respective skills in the shared ones. However, on the long run I'm trying to make this work with as little restrictions as possible, so we can also have some fun with Assazons and Sorcadins.
The mastery thermomenters were designed to support such things accordingly, within and between classes. Each mastery grants all three stats (though in varying amounts) to make damage hybrids gain some ground with respect to one-stat builds. With shared masteries granting a higher amount of general advantages, and pure ones granting class-specific boni.
| Trapper Mod | Trapsin (IT) | Pet Mechanics / Pet Druid | Int Melee Thane / Taser | Electric Burn DOT Mage |
Hello!
Looks like great!!!
Can not wait thereon ...
BTW, I hope it's OK that I have created a theme there, at our german fansite?
Servus, Erwin
Oracle 62 / Assassin 62 (68 Lilith) / Guardian (Xmax) 62 / Haruspex (Xmax) 62 / Seducer (Masteries-Xmax) 60 / Arcanist (UL) 59 / Seeker (LilithMasteries) 70 / Chthonian (UL) 36
» German Thread about TQVault and Lilith Mod ...
You're allowed to put up to 24 skills per mastery, and if you don't use all the masteries, you're allowed to use each of the unused skills for the other masteries. So since you only need 7 masteries I believe, that gives you 48 skills to use in the other masteries, you would only need 42 to make each mastery use 30 skills, 10 per tab.This is necessary because each D2 class has three skill tabs with ten skills each, while one TQ mastery only holds ~20 skills (with some spare room for me to work with).
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Grat Violos... i have a little recomendations:
All the golems are very pretty, but the iron golem are a litle "ugly" with the parts of the armor in diferent colors, I think that you need to retexture the pieces of the armor. Many image editors have tools to do the images with "metalized" color.
I have a question, how much masteries we can chose? Or a unique mastery have the three skiltree?
Are you saying that I could cram 30 skills into one mastery screen by splitting the masteries behind the scenes? Like displaying one mastery's skills in another's window?if you don't use all the masteries, you're allowed to use each of the unused skills for the other masteries. So since you only need 7 masteries I believe, that gives you 48 skills to use in the other masteries
That would be interesting, if it works without creating other problems. Though I think the current system is ok. And I do need more than 30 skills per character, because some need hidden modifications to make them work D2-like.
As for the Druid... he was the class with the most impossible skills, like shapechanging. And mostly a mixture of what other classes could do, so he was the weakest link. Besides, being a D2 classic fan, I never played one.
I did see some nice whirlwinds in one of the ROTT videos, tough. So his legacy endures.
The reason for the different colors is that, lacking an possibility to actually turn any item into a golem, the Iron Golems are randomized. They get randomized Gigantes gear for head and limbs, and chances for every unique torso armor in the game, within certain ranges, depending on the combination of 30 skill and 3 difficulty levels.the iron golem are a litle "ugly" with the parts of the armor in diferent colors, I think that you need to retexture the pieces of the armor.
Reskinning them would mean to reskin every single suit of armor, or their own copies of them. At which point mass-editing the dbrs for one metal-color texture (could use a tool btw) may not suffice, because of masked parts.
It would be nicer, I agree.
It is one of those things which I would like to have in the mod - if somebody took the time to make them.
| Trapper Mod | Trapsin (IT) | Pet Mechanics / Pet Druid | Int Melee Thane / Taser | Electric Burn DOT Mage |
Ok, now undernstan, and using these style looklike that is made with diferent parts of armor like the Golem of Diablo2.
Yes, you could cram 30 skills into one mastery screen, and you can fit more even, since you're not using druid. that's a ton of free skill points you can use for other stuff.Are you saying that I could cram 30 skills into one mastery screen by splitting the masteries behind the scenes? Like displaying one mastery's skills in another's window?
That would be interesting, if it works without creating other problems. Though I think the current system is ok. And I do need more than 30 skills per character, because some need hidden modifications to make them work D2-like.
Reskinning all that requires a simple batch file and all the skins.the armor.
The reason for the different colors is that, lacking an possibility to actually turn any item into a golem, the Iron Golems are randomized. They get randomized Gigantes gear for head and limbs, and chances for every unique torso armor in the game, within certain ranges, depending on the combination of 30 skill and 3 difficulty levels.
Reskinning them would mean to reskin every single suit of armor, or their own copies of them. At which point mass-editing the dbrs for one metal-color texture (could use a tool btw) may not suffice, because of masked parts.![]()
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