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Thread: Advice for Legendary Templar

  1. #1
    Priest Neonimus's Avatar
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    Advice for Legendary Templar

    Hey guys and gals,

    Despite the fact that there are tons of threads already with another dozens of Templar builds I want to ask all of you a few questions. This because my girlfriend has troubles with her templar in Legendary Egypt. In short: the monsters do extreme damage to her character: for example: two heyena-riding duneraiders give her character 30000 damage in two hits. Since I never played a templar and my insight in dream is little I can't solve the problem myself.

    To start with: her templar is of level 68, nearly 69 and at the moment she's training in or around Fayum and the Manticore. Her build is as follows: Link to Titancalc. At least it is something like this. I can't remember exactly on the moment. Furthermore she is not using the fanpatch (yet).

    For the moment I know she uses Enkidu's stand, Tarwater hat, Obolus and Athena's Battlegreaves. I wil post the other items she's using later in the next days.

    But for now my questions:

    - What is the most advicerable build for a Templar of level 69 in Legendary (Egypt and further)?
    - What items are preferred to use with a Templar in Legendary Egypt?


    I'd appreciate everyone's thoughts so post the builds you know that could be helpfull and/or suggest items she should use according to you.
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  2. #2
    Priest CrocMagnum's Avatar
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    Hi! 4 things:

    1) Lucid Dream is one of the strongest passive tree in the game. For my part as you're a Templar you should max every single skill of the tree ("Premonition" and "Temporal Flux" are my top priority, in that order), without those skills it's no wonder you take so much damage ,

    2) concerning charging moves: as some vicious members around these parts, I'd rather use several charging moves instead of one, when available. Especially with Dream since the cooldown of "Phantom Strike" is rather longish (16 sec IIRC), so:

    ≠ Phantom Strike + Shield Charge (or Batter),

    3) There is one thing I don't like about Dream: 3 skills rock on Normal and (relatively) lag behind on Legendary:

    Trance of Wrath: a killer on Normal,

    Distortion Wave tree: same as above,

    Distort Reality tree: same,

    BUT REMEMBER :

    "Distortion Wave" still slows ennemies by 50 %!!!! Thanks to Matseb I know the worth of this skill,

    "Temporal Rift" (synergy of Distort Reality) petrifies ennemies for a long time. But personnaly I would'nt keep the skill completely maxed on Legendary, maybe respec a little,

    4) A Templar can be 2 things mainly:

    ≠ The Reflector [Trance of Empathy + Defiance + Bracers of Atlas -it grants the skill Stone Form] not easy, consider the build to add a little oomph to your attack, unless you wanna play a diehard Reflectionnist:

    - the Poinas way: Templar - Way of the reflcetionist

    - the maul way: [Templar] Death by Reflection

    ≠ The Regenerator: [Rally + Trance of Convalescence + Adrenaline + a good Purple] I think you should aim for this one. The build is easy and you'll become the Wall of China: one of the most resilient SOB you can get!

    Note 1: with maxed "Trance of Convalescence" and maxed "Armor Handling" you are a "Damage Mitigation Freak"

    Note 2: do not underestimate the Nightmare: youd' be surprised how well that little bruiser can hold his own. Not counting that one point in "Hypnotic Gaze" makes the game easier: one monster out of the way for several seconds is not something to sneeze at. (1 point Nightmare / 1 point Hypnotic Gaze)
    Last edited by CrocMagnum; 09-21-2010 at 06:56 AM.

  3. #3
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    You should focus on getting high DA, and permanent Quick Recovery. Aim 1000 DA, 1200+ if you can. For perma QR you'll need about -30% recharge. Remember, you can have -recharge gear on the secondary weapon setup, switch to recharge gear when you cast QR.

  4. #4
    This is what my templar would look..

    http://www.titancalc.com/TitanCalc.a...6-0-0-0-12-0-0

    You need +4 to defense skills and -25% recharge to have a permanent quick recovery, which you can achieve easily. More DA helps alot, in legendary +1000. For weapons some green with veteran prefix with legendary version of valor of achilles.

    Hope this helps.

  5. #5
    Priest Neonimus's Avatar
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    Ok, guys and gals, I asked my girlfriend to check my earlier post and as to be expected I made some mistakes in posting her build and items. Here they came:

    To start with this is her build: Link to titancalc

    These are her items:

    Head: Tarwaters Shade
    Body armour: Rhesus' whitewashed armor
    Bracers: Savant's embossed turanite bracers of the griffon enchanted with *relic* (bonus lightning resistance)
    Greaves: Athena's Battlegreaves
    Rings: Ring of Gaia and Chirons loop

    Weapon: Enkidu's Stand
    Shield: Impenetrable deathweaver's shield enchanted with epic spiny shell (bonus 41% pierce resistance)
    Artefact: Might of Hepheastus

    Resistances:

    Primary: 80-80-77-80-80
    Secundary 0-92-0-58-0

    Furthermore she wonders how she can avoid large amounts of damage without the need of Act III or higher Legendary items.
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  6. #6
    Olympian God ASYLUM101's Avatar
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    This is the build I used to finish the game at level 55:
    http://www.titancalc.com/TitanCalc.a...-6-0-0-0-0-0-0

    Armor Handling adds a hefty amount of absorption to your armor, 16% brings your total absorption up to 76 rather than 66.

    Quick Recovery is your bread and butter of survival - max it and try to keep it up permanently. As a templar, that should be fairly easy, ToC gives you nice energy regen and dream grants energy.

    Mastermind is COMPLETELY useless, drop it.

    Nightmare and hypnotic gaze only need one point. You don't wanna rely on the pet, you just want him around to confuse guys and to look at him. He doesn't deal much damage at all anyway, but tanks extremely well with 1 point, so that's all you need.

    Distortion field is great, but 1 point is all you really need unless you have tons of spare points.

    Psionic Touch only needs one point unless you have spare points. Don't bother with the synergy unless you have SPARE spare points.

    Distort Reality isn't too important for you. You can get one point in DR, and max the synergy for it's burn damage and petrify, but as a templar you shouldn't need it. Phantom Strike/Shield Charge deal so much damage you shouldn't need it. If you need crowd control, max sleep. Just cast it on your group, and smack them one by one without worrying about them retaliating.

    As I said above, Shield Charge deals a massive amount of damage (and it's a nice charge/AoE skill), grab 1 point and max the synergy (for targets).

    Defiance - not necessary unless your resists are at the stated levels ONLY with rally activated. Resists cap at 80 and you don't need to boost them if they're already capped. The reflection isn't worth it. (reflector builds are only worthwhile if you get every reflector skill and focus on reflector gear)

    Inspiration increases the duration of Rally, giving you longer regen time and increasing your attack/run speed as well as giving you energy regen for the duration (20 seconds of 6.8 energy regen = 136 energy return almost 3x the cost of rally)

    Iron Will - Not necessary to max it, but I didn't bother changing it. It really only needs about 2-4 points imo. (40% resists gives you half of max possible resists, 50% is half of all durations - at max level 80% it caps your resists for secondaries, which is great and all but if you have + skills gear it goes to 110% or so, which is a waste because resists cap at 80)


    As for gear: she could use better gloves, a better weapon, a better artifact, and a better shield. The helmet... eh it's decent but it could use improving too.

    What's her DA?
    Her OA?
    Her DPS?

    If her DA is low, that would explain why she's getting hit hard. At legendary you should have about 1000-1200.
    If her OA is low, she can't hit guys and would prevent her from killing guys. Should have about 500-800.
    DPS is low...same as above. 1000(+)-2000 is ideal. (unless she has a sapros or debuff tool, then 700-1200 is decent)

    How much HP does she have? My templar ended up with over 10k HP with the perfect gear. Before she got that gear, it was around 3000 or 4000, which wasn't very safe when fighting guys like Barmanu...

    The ideal artifact is Star of Ishtar. I would even say that artifact is ideal for EVERY melee build. It's insane, massive dex, str, resists, and damage resists! Not to mention the low chance to slow can help once in a while...

    Her shield is great actually now that I look at it. Impenetrable is awesome, but maybe she's going overkill on piercing resists? If so, a Shade of Hector would be far greater. (can get them from epic act 4 if she can't get them in legendary.)

    Weapon, well, I don't remember Enkidu, doesn't it drain HP though? The ideal weapon - as for all melee builds, is a sapros or thorny maul, but if she can't get one or doesn't have one, a yellow/green Veteran Club is amazing for templars. A veteran's club of annihilation would probably even benefit you further than a thorny maul.
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  7. #7
    Priest Neonimus's Avatar
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    Quote Originally Posted by ASYLUM101 View Post
    What's her DA?
    Her OA?
    Her DPS?

    If her DA is low, that would explain why she's getting hit hard. At legendary you should have about 1000-1200.
    If her OA is low, she can't hit guys and would prevent her from killing guys. Should have about 500-800.
    DPS is low...same as above. 1000(+)-2000 is ideal. (unless she has a sapros or debuff tool, then 700-1200 is decent)

    How much HP does she have? My templar ended up with over 10k HP with the perfect gear. Before she got that gear, it was around 3000 or 4000, which wasn't very safe when fighting guys like Barmanu...

    Weapon, well, I don't remember Enkidu, doesn't it drain HP though?
    Thanks for your suggestions and thinking about the problem. I will discuss it with her and will come back on it in a couple of days again (she doesn't have much time to play).

    About your questions:

    Her DPS is basically somewhat around 1300 if I remember correct, but I don't have a clue about what her DA or OA are exactly. Her health was between 2000 and 3000 so this could be indeed something that requires improving.

    About Enkidu's Stand: the axe provides a very decent increase in health regeneration (+25 health regeneration) among the other reasonable characteristics. By using this axe she can increase her health regeneration to 192/s when adrenaline is triggered.
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  8. #8
    Olympian God ASYLUM101's Avatar
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    About Enkidu's Stand: the axe provides a very decent increase in health regeneration (+25 health regeneration) among the other reasonable characteristics. By using this axe she can increase her health regeneration to 192/s when adrenaline is triggered.
    Ahh, Ok, that's a fine axe to use for regen then. It's actually a pretty decent weapon, good regen, fast attack speed, avg damage (maces are ideal, they hit MUCH harder, 230-280) and energy drain (makes it easy to spam spells )

    I was thinking it was this one : http://www.gamebanshee.com/cgi-bin/s..._Items.id=1382

    I always confuse the two for some reason. :P

    Yeah, Templar is GREAT for regen. Max TOC, Rally, Max Adrenaline, and you can EASILY push that regen to 300ish. She should try and time her Rally with Adrenaline, for perfect regen boosts.

    With good regen, you can slip by provided you have great resists and decent DA. If her DA is too low, she'll be getting one shotted by archers and melee guys (which are most of the hard hitters in the game, excluding the vitality mages in act4). If her DA AND HP are low (3000 should be the bare minimum for a Templar, she needs to hit around 4000-5000) she could be in big trouble. If she hasn't already, there are 2 quests to boost her HP. The one where you save the naiad after ...Sparta I think, in all 3 difficulties it should give 75 in normal, and probably gradually increases by 75 per difficulty (150 in epic, 225 in legendary, but i'm not sure). There's another I'm pretty sure in Hades... forgot which though lol.
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  9. #9
    Priest Neonimus's Avatar
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    Quote Originally Posted by ASYLUM101 View Post
    Yeah, Templar is GREAT for regen. Max TOC, Rally, Max Adrenaline, and you can EASILY push that regen to 300ish. She should try and time her Rally with Adrenaline, for perfect regen boosts.

    With good regen, you can slip by provided you have great resists and decent DA. If her DA is too low, she'll be getting one shotted by archers and melee guys (which are most of the hard hitters in the game, excluding the vitality mages in act4). If her DA AND HP are low (3000 should be the bare minimum for a Templar, she needs to hit around 4000-5000) she could be in big trouble. If she hasn't already, there are 2 quests to boost her HP. The one where you save the naiad after ...Sparta I think, in all 3 difficulties it should give 75 in normal, and probably gradually increases by 75 per difficulty (150 in epic, 225 in legendary, but i'm not sure). There's another I'm pretty sure in Hades... forgot which though lol.
    I'm afraid she is already far beyond the point of the naiad-quest: She is near the end of Egypt. To be exact in Fayum or going back to Memphis via Giza. So she already has the increase in health from the Greek water"nymf"-quest.

    By the way I don't hear her that lot about troubles with archers in general. According to what I noticed she mostly suffers from the damage done by semi-hero like melee units as Manslayers. And of course when she is under attack by 7 enemies at a time.

    She discovered the high damages when she increased her health with the defiler to 100000. She took this precaution since she was far from amused that she almost or even actually died a couple times there out of nowhere.
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  10. #10
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    There is something weird about this. According to TitanCalc, a Templar gets 3020 Health from maxing the masteries alone. How is it possible that a level 68 Templar has gone backwards in terms of total health?

    15k crits from Duneraiders doesn't make any sense to me either. Not even Legendary Toxeus has critted me for that much. That is a one-hit kill on most toons and I've never heard of, nor experienced, Duneraiders of any shape or form being insta-killers. I can understand a Legendary Hero Duneraider with a good rare or unique weapon maybe critting a 2.5k HP Oracle with 174 DA and cloth armour to death in one hit. But a Templar?? Shouldn't happen. Is she playing the standard game or some mod like Uber?

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