Yeah you're right it uses the standardwiggleskinned.ssh shader (for the bouncy hair I guess?) tried changing it to the standard shader, Viewer still crashes though.
Hi,
What software recommended for multiple files textures conversions ?
.TEX >>> .TGA >>> .JPG (or .bmp ...)
My goal is to easily sort the skins.
Any idea ?
I've only written a .tex → .dds batch extractor, the download link is in this thread:
http://www.titanquest.net/tq-forum/t...-Texture-Tools
It's almost a miracle that the link still works.
Tools: MeshView, ModMerge, TQ Tools on Bitbucket
Sites: Tamschi's Titan Quest Modding, Tamschi's Toolbox
Miracle ? I like it ! ^^
Thanks for all of your tools about TQ .... !!!!!
This week, I took the time to create my "own" compilation of skins ...
http://www.titanquest-fr.com/forum/post88483.html#88483
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Good day, sorry for question, but can i create my own model in 3dmax and import it in game ?
You can import .obj meshes into MeshView. There's no import for animated meshes from 3dmax.
Tools: MeshView, ModMerge, TQ Tools on Bitbucket
Sites: Tamschi's Titan Quest Modding, Tamschi's Toolbox
So I can make what ever decorations on armor will not be able to do?
You can only import static meshes from .obj. You can slightly modify animated existing meshes like armor, but you can't change weights or the triangle count.
You can, however, make static decoration meshes and attach them to armor. The decoration mesh can only be parented to a single bone though.
This should help you: http://www.titanquest.net/tq-forum/t...-Attach-Meshes
You can use MeshView instead of the mesh compiler to edit the TextData.
Tools: MeshView, ModMerge, TQ Tools on Bitbucket
Sites: Tamschi's Titan Quest Modding, Tamschi's Toolbox
Is there any way to save textures to a msh file with your program?
I'm messing around with some stuff trying to see if I can figure out how to change glowmaps, something I've never been able to accomplish.So far no luck, I'm starting to think it's the model.
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