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Thread: MeshView

  1. #101
    Just started playing around with your new version and it's great! Thanks for doing all this work, Tamschi. It's very appreciated.

  2. #102
    I have some trouble editing the Empusa model.

    The edited model looks fine in MeshView, but ingame it clutters up the whole screen with artefacts. The only thing I did was changing one of the effect attachments to a different effect file.

    The edited model is also noticeably smaller than the original file, even though the only thing changed is a single line of text.
    How do I go about fixing this?

  3. #103
    Can you send me the edited mesh file? It will be much easier to find the cause if I can run a diff on the files.

  4. #104

  5. #105
    Any progress?

  6. #106
    I'm still reinstalling all the stuff I need for modding. It may take a while till I can start working on this.

  7. #107
    I uploaded version 1.12, wich unhides the .obj replace data button. If the other .obj load function doesn't work, this one will most definitely.

    I also had a look at the empusa mesh. All I can say is that it looks normal. No idea what's wrong

  8. #108
    Woo hoo! Thank you for your continued efforts on this, Tamschi!

  9. #109
    Meshview keeps telling there's a new version available even though I got the newest one from the site.

    Also the Empusa thing is starting to get really weird and annoying, I gave it another try and when I opened the model in the TQ Viewer it crashed my video drivers so badly I had to restart my PC.
    Only thing I did to the model was to attach a staff, something I've done to dozens of other models.
    Last edited by amgoz1; 09-26-2011 at 02:59 PM.

  10. #110
    I forgot to increment the assembly version to 1.12
    "Fixed" by setting the version on the update site to 1.11...

    Have you tried changing the shader? MeshView can't import tangent data, so maybe that's the problem.

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