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Thread: Titan Quest Blog

  1. #1471
    Priest essjayehm's Avatar
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    Shields block all damage from an incoming attack. All physical damage, all piercing damage, all elemental damage, all vitality damage, any health reduction attack, quite literally EVERYTHING. If you have 100% block chance, and 100% reduce shield cooldown time, you can be nearly invincible.

    Believe me you, running away is manditory in this game. I also fell into the idea that because I build a "tank" character, that I should be able to charge in and pwn everything.... but it is simply not the case. Feel free to learn this lesson for yourself, though. <shrug>

    And, petmasters can manage thru latter Act 3 and 4 with a full pet setup, it takes a LOT of patience, careful control of your minions, and "pussyfoot" tactics. Oh, and re-summoning wolves a lot Not impossible by any means of the imagination.

  2. #1472
    Shields block all damage from an incoming attack. All physical damage, all piercing damage, all elemental damage, all vitality damage, any health reduction attack, quite literally EVERYTHING. If you have 100% block chance, and 100% reduce shield cooldown time, you can be nearly invincible.
    Cool, didnt knew. Btw, helms, bracers, greaves and torso armor also protects from those attacks? Or "armor" just protects from physical attacks?

    Believe me you, running away is manditory in this game. I also fell into the idea that because I build a "tank" character, that I should be able to charge in and pwn everything.... but it is simply not the case. Feel free to learn this lesson for yourself, though. <shrug>
    It was like that until now, so i got used to it

    And, petmasters can manage thru latter Act 3 and 4 with a full pet setup, it takes a LOT of patience, careful control of your minions, and "pussyfoot" tactics.
    I guess i shouldnt let my pets aggro messing around as they want..

  3. #1473
    Olympian God
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    Armour just mitigates physical damage. Pierce resistance is the only thing that counters piercing damage. Although remember that archers and spear users still do mostly physical damage, only a percentage is pierce. So even with high pierce resistance, Act IV can still hurt a lot.

  4. #1474
    Priest essjayehm's Avatar
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    Armour just stops physical, and only a portion of the armour value - if you have 100 armour, and get hit for 100 damage, you still take 33 physical damage, because armour only reduces 66% of its' value.

    Shields are odd in that they stop all damage.

  5. #1475
    Traveler jpavly's Avatar
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    Hello everyone

    Just finished Normal with my char, which was intended to be pure Warrior, but on Act 4 I decided to add Dream also, so I ended up with a powerfull Harbringer.

    Warrior-oriented Dual Weilder Harbinger, actually. I only have maxed Lucid Dream, one point to Premonition and one to ToE (+2 points from my Reflection ring). Here is my build: http://www.titancalc.com/TitanCalc.a...-0-0-0-0-0-0-0 (I may have misplaced a skill point somewhere in higher Warrior skills).

    I also have enough life draining equipment, which makes boss battles extremely ease with a Battle Standard, I get rapid heals as I strike damage

    Hardest bosses: the Neatherdal boss, the final Empusa hero, and Hades first skill (a big red magic orb he casts, kills me instantly).
    After checking that Hades is easy as pie if I dodge his first attack, I decided to farm him a couple of times. In the second time, I was lucky enough to see him drop The Overlord, and then I instantly went to Secret Passage.

    I found it easy in there, all but one boss, but not Toxeus! Toxeus falls in 2-3 seconds with a Battle Standard on! But there is another sceleton, withoun armor or weapons, that uses fists to hit, man he hurts baddly me every time, also killed me a couple of times!

    I've been reading this forum since I started the game (almost a month ago, I'm a casual gamer and also a dissapointed Diablo fan), and have read tons of usefull information.

    A great game, especially if you are Greek, and this is one great forum with a strong community

  6. #1476
    Demigod Asheron's Avatar
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    Welcome to the forums And that would be Nate, he packs quite a punch (pun intended ). Try using Nightmare to get his aggro and then smack away while he's distracted. Not that you want to stay much in Normal SP, Epic (and eventually, Legendary) hold much better loot.
    Kalanor The Diviner (C) / Konstatine the Dreamkiller (L) / Lucario the Bone Charmer (L) / Kratos the Slayer (E) / Selena the Corsair (N) / Tarkus the Templar (N) / Ferrus the Champion (N) / Lilu the Stormcaller (N) / Rox the Battlemage (N) / Mileena the Avenger (N) / Zolo the Hunter (N)
    Slight Improvements Mod

  7. #1477
    Priest Dean's Avatar
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    Decided to make a new Sage after abandoning my last one so long ago... this time no rushing for squall, makes normal diff to boring for my tastes. Been trying out Thunderball instead... it's not to bad actually, kind of like Volcanic Orb but it trades a bit of damage and AOE for stun.
    VO is still better, but nothing I can do about that.

    Do have a small question though, what are peoples views on Storm Surge? is it worth maxing later on? I mean, the difference between level 1 in that skill and level 12 is about +90 flat lightning damage... that's quite a lot, especially if that gets effected by +%elemental/lightning damage modifiers. Hell, it does twice as much damage as a legendary Zeus relic.

    Seems like it could be a life saver in legendary, especially since I'm doing a INT-Sage.

  8. #1478
    It's a very good lifesaver at 1 point, but more points don't increase the stun duration. On a ranged toon it won't be very useful for damage purposes, with only a 15% chance of activating and in a small radius around you. Your playstyle will be kiting enemies, not standing right in the middle of them attacking you.
    There may be no 'I' in team, but there's a 'ME' if you look hard enough.
    Ħuʍop ǝpısdn sı sn ɟo ǝuo 'sıɥʇ pɐǝɹ uɐɔ noʎ ɟı

  9. #1479
    Priest Dean's Avatar
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    15% chance is actually pretty high, especially since it has no cooldown. It procs all the time, sometimes twice in a row.

    Having a defensive cc spell that can proc repeatedly and dish out nice damage still sounds good to me. The stun is crappy anyway(1.5 secs is a joke), so surely I would want it to actually kill things(or nearly kill things) due to the fact that anything that does get to me has somehow got in too close for comfort. After all, I will have a very poor armour rating with an Int-Sage...

    I'll probably test it out later on, see how useful it can be in the later diffs... love the mystic. I'm only at the war camp before the Gorgons in Normal at the moment, and at 1 point it is destroying anything that gets to me(which is quite a lot due to my craptastic gear).

  10. #1480
    Olympian God
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    My Int Sage only has one point in it, my Str Sage didn't take it at all as the energy reserve cost is too high. If you're playing as an archer, not much should get to you. I'd prefer to have slowing as a matter of course on my weapon or socketed relics as that procs reliably with every hit, Storm Surge doesn't.

    Another option is to anticipate when the rushing mob is too much to handle, drop Monster Lure and retreat. They'll come after you initially but as soon as ML does its first taunt, they'll turn around and attack it instead.

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