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Thread: Bonuses from Max Path Levels

  1. #1

    Bonuses from Max Path Levels

    A handy little chart that shows each Path's bonuses when max-xing its level (max Path level is 100).

    Current version displayed is: Path version 1.1


  2. #2

    Re: Bonuses from Max Path Levels

    Nice, thanks Few things different in 1.1.

    LICH
    -Health penalty is -26%, not -50%
    -Int & Mana bonuses scale gradually. Max at +200 Int, +800 Mana

    BERSERKER
    -Elemental resist capped at 28.4%, but at level 100 there's a +10% extra bonus (38.4% total)

    DOKKAEBI
    -Health & Mana bonuses scale differently, new level 100 is +1204 mana, +604 health.

  3. #3

    Re: Bonuses from Max Path Levels

    Updated to Paths v1.1

    LICHDOM: The -% health doesn't show up at level 100

  4. #4

    Re: Bonuses from Max Path Levels

    Gah, ty, yeah my mistake. I'll fix that in the next patch (not for awhile). Until then, it's not so bad. Basically after 40 you lose the health penalty altogether.

  5. #5
    mmmm.... okay mayb im gonna sound stupid but i would like to ask exactly what is this path max level? is that character level at max or masteries at max? lol

  6. #6
    or is it just a mod?

  7. #7
    This just means that you get a bonus for you path when you get the mastery skill level up to 100. No more skill tiers open up after you've put 40 points into the path, so your basically using up an extra 60 skill points to max out the path and get the bonus at the end.

    Hope that helps
    There is a universal thought everyone has while looking down the barrel of a fully loaded sniper rifle...

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