I think this could add a lot of variety and also give true meaning to the word secondary. As it stands now, there's no secondary about it. The only difference between the two masteries you have is that you picked one first. For the first play through, it might keep a newbie from spreading himself too thin, but after that, there's actually no real point as to having the choice be left for later. It also confuses any newcomer to the game, like myself before, who thinks that the first choice has a greater effect than actuality.
So, my suggestion is that the second selection have only a limited amount of skills or perhaps points. Either the primary would gain, say, 2 points per level and continue to do so throughout and the secondary would gain only 1 making the primary truly primary and the secondary only there for support, or another option could be that the last tier or two of the skills chart is unavailable for the secondary mastery.
In Titan Quest, picking defense then warfare is no different than doing the other way around and that seems silly to me. Make one truly primary and the other secondary or remove the terms and indicate that whichever you pick first only changes the gameplay insomuch that you'll have one alone for a few levels and not the other.
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