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  1. #1

    Information



    Features:
    -9 entirely new "masteries" called Paths.
    -24 complex skills per Path makes 216 brand new skills (not including all of the hidden/linked skills and pet skills).

    -New artwork

    -New Path Selection screen as seen above.

    -Gameplay is designed with skillful play and thoughtful build creation in mind. Build-creation is tremendously more complex. Each Path has fundamental strengths and weaknesses. Build on two Path's similar strengths, or use one Path's strength to make up for a weakness.
    -100+ heavily modified or slightly modified items and sets to fit the new Paths.
    -3x monsters, 1x bosses that are tougher than before.

    -Rewrote or edited most of the in-game formulas, here's some:
    ---Armor is more effective
    ---Compared to default Titan Quest, XP gained from monsters weaker than you is lower, while tougher monsters give MORE XP.
    ---Offensive Ability now makes use of Dex, Int, AND Str in various degrees.
    ---Defensive Ability now makes use of Dex and Int in various degrees.
    ---Much more...

    -Changed the core gameplay drastically!
    ---Skills are now hugely more useful and potent, this is balanced with other weaknesses.
    ---Rather than spellcasters using spells occasionally and the staff being the primary attack used, there is at least one spell that can be used constantly instead of the staff.
    ---Some spellcasters use weapons in the place of staves.
    ---Path Level (mastery level) set to 100 instead of 32, with a unique Path bonus at 100.
    ---Increased level cap to 100.
    ---Gain 4 skill points per level instead of 3.
    ---Path Level (mastery level) rarely grants attributes such as str, dex, or int. Instead, you gain immunities, special resistances/bonuses, weaknesses, and other class-defining traits.
    ---Gain 16 attribute points per level instead of 2 (each attribute point increases an attribute by 1).
    ---Health is now rarely gained from increasing the Path (mastery) Level.
    ---Attribute points give you more health and energy per point.
    ---Potion cooldown is MUCH longer than normal, around 30 seconds.
    ---Potion stack increased to 20.
    ---"Stances" can be class-defining. Only one active at a time, last forever with no cost. 1 point max. Some have small benefits with no downsides while others have huge benefits but also big weaknesses.
    ---Bow and Staff projectiles much faster, arrows do not leave trails. Neither do melee weapons.
    ---Most skills are much more complex than normal TQ
    (Any much more!)


    ***Difficulty Information***

    Easy:
    -Monsters have normal health but deal half damage.

    Standard:
    -Monsters have normal stats.

    Hard:
    -Monsters have 33% more health and deal 50% more damage.

    Very Hard
    -Monsters have 33% more health, deal 60% more damage, 15% slow for 3 seconds on hits, 1-5% current life loss per hit, and 5% chance of 1 second of stun or skill disruption on hit.

    Insane:
    -Monsters have 50% more health, deal double damage, 20% slow for 3 seconds on hits, 1-10% current life loss per hit, and 10% chance of 1 second of stun or skill disruption on hit.



    More Info:

    Below is the list of the classes. I'm using a lot of obscure terms from various cultures. Mostly mythology, but some other stuff too (Korean, Chinese, Mesopotamian, Greek, Bulgarian, Roman, Celtic, etc). There's also a few Biblical names. Others are just in the theme of Titan Quest. None are made up words

    Lich Only = Lich
    Khloros Only = Fallen
    Dokkaebi Only = Dokkaebi
    Sekhmet Only = Menfyt
    Venefici Only = Veneficus
    Tartarus Only = Devilbringer
    Mind Only = Cerebralist
    Berserker Only = Berserker
    Poseidon Only = Avatar
    Berserker + Lich = Gatekeeper
    Berserker + Khloros = Thracian
    Berserker + Dokkaebi = Vandal
    Berserker + Sekhmet = Warlord
    Berserker + Venefici = Scythian
    Berserker + Tartarus = Hellthirst
    Berserker + Mind = Fury
    Mind + Lich = Shade
    Mind + Khloros = Vasal
    Mind + Dokkaebi = Anunnaki
    Mind + Sekhmet = Vizier
    Mind + Venefici = Prophet
    Mind + Tartarus = Vexillarius
    Tartarus + Lich = Infernalist
    Tartarus + Khloros = Extispicist
    Tartarus + Dokkaebi = Fiend
    Tartarus + Sekhmet = Flamekeeper
    Tartarus + Venefici = Heretic
    Venefici + Lich = Archmage
    Venefici + Khloros = Guojiu
    Venefici + Dokkaebi = Shaman
    Venefici + Sekhmet = Amaumnetan
    Sekhmet + Lich = Ammit
    Sekhmet + Khloros = Axex
    Sekhmet + Dokkaebi = Bennu
    Dokkaebi + Lich = Dybbuk
    Dokkaebi + Khloros = Karakorum
    Lich + Khloros = Decayer
    Poseidon + Berserker = Leviathan
    Poseidon + Mind = Votary
    Poseidon + Tartarus = Bathyal
    Poseidon + Venefici = Mystic
    Poseidon + Sekhmet = Vanguard
    Poseidon + Dokkaebi = Abzu
    Poseidon + Khloros = Tiamati
    Poseidon + Lich = Euxine

    Skill Trees:
    Path of the Berserker
    Path of the Dokkaebi
    Path of Khloros
    Path of Lichdom
    Path of the Mind
    Path of Poseidon
    Path of Sekhmet
    Path of Tartarus
    Path of the Venefici



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    Link to original thread:
    http://www.titanquest.net/forums/pat...paths-mod.html

  2. #2

    Path Information

    Below are the Paths of the mod, formerly known as Masteries. They are "quoted" for organization.

    Path of the Berserker
    Pursue a bloody goal, over the mangled bodies of slain foes and a neverending thirst for violence.

    Shamans, Amazonians, Barbarians, and particularly brutal Warriors are all likely followers.

    Strengths:
    -Power
    -Speed
    -Crowd control
    -Regeneration

    Weaknesses:
    -Fragile
    -Suffer from bleeding x4 longer
    -Natural 5% less Defensive Ability

    Path Level
    -Natural Elemental Resistance
    -Health Regeneration Bonus
    -Less strength requirement on all weapons

    Path of the Mind
    Join mind and body to strike accurately, dominate enemies' minds, and protect yourself.

    Monks, Samurai, Knights, and anyone seeking an edge in combat or magic are likely followers.

    Strengths:
    -Diversions
    -High Attributes
    -Strong Buffs
    -Powerful Single-Target Attack

    Weaknesses:
    -Difficult
    -Vulnerable to Vitality Damage

    Path Level
    -Bonus Attribute Points
    -Bonus Health and Energy
    -Increased Casting Speed{^n}

    Path of Tartarus
    Gain the powers of summoning demons, dispelling them, demonic powers, burning spells, deals with the devil, and extensions of life.

    Cultists, Shamans, Mages, and anyone with a dark enough soul willing to sacrifice for great power walk this Path.

    Strengths:
    -Powerful Spells
    -Powerful Summons
    -Powerful Buffs
    -Powerful Curses

    Weaknesses:
    -Sacrifices are painful
    -Vulnerable to Lightning Damage

    Path Level
    -Natural Fire Resistance
    -Bonus Health and Energy
    -Reduced Damage from Demons
    Path of the Venefici
    Deal with magic in its purest form. Walls of force, shockwaves, beams of energy, tricks and incantations. Most of the spells require a great deal of study to unlock.

    This Path attracts Wizards, Sorcerers, and any manner of powerful magic users.

    Strengths:
    -Versatile Deadly Spells
    -Magical Enhancements
    -Potent Energy Recovery
    -Reduced Dexterity Requirement for Armor

    Weaknesses:
    -Low Health
    -Vulnerable to Poison Damage

    Path Level
    -Bonus Intelligence and Energy
    -Energy and Life Leech Resistance
    -Natural Energy Absorption
    Path of the Dokkaebi
    Trick and deceive your opponents, tormenting them while staying out of reach, assaulting their senses and minds. Do not mistake this path as harmless though, many skills have a chance of painful chaotic damage.

    This Path attracts Shamans, Gypsies, Thieves, Spies, Illusionists, and anyone who takes delight in spreading chaos.

    Strengths:
    -Avoiding Damage
    -Curses and Diversions
    -Potent Kiting Ability
    -Natural 5% Dodge Melee

    Weaknesses:
    -Fragile
    -Mediocre Damage

    Path Level
    -Bonus Health and Energy
    -Receives extra Physical Damage
    -Natural Total Speed increase
    Path of Sekhmet
    Walk in the footsteps of the Lioness Sekhmet, Daughter of Ra. The Egyptian Goddess was addicted to war.

    This path attracts a huge variety of Warriors, Rangers, Knights, and Kensei.

    Strengths:
    -Armor More Effective
    -Large Health Bonus
    -High Damage

    Weaknesses:
    -Weak Crowd Control
    -Vulnerable to Cold Damage

    Path Level
    -Small Armor Bonus
    -Bonus Health
    -Bonus Offensive and Defensive Ability
    Path of Lichdom
    Sacrifice in exchange for great power. Are you willing to give up your very life to become a Lich? Summoning undead, killing with a touch, and casting horrific spells are possible.

    Evil Warriors, Powerhungry Sorcerers, and anyone who craves immortality is lured to this path.

    Strengths:
    -Armies of Skeletons
    -Incredible Passive Abilities
    -Strong Enchantments

    Weaknesses:
    -Few skills harm Undead
    -Slightly lower running speed
    -Can never deflect projectiles

    Path Level
    -Natural Armor
    -Bonus Intelligence and Energy
    -Natural Cold Resistance
    -Lower % Health
    Path of Khloros
    Become the vessel for the fourth horseman of the apocolypse. Skills involve plague, summoning beasts of the earth, and the sword.

    Messengers of Death, Plague-bringers, and any kind of sickened Warrior or Sorcerer can follow this path.

    Strengths:
    -Nearly Invincible Pets
    -Strong Passive Abilities
    -Crowd Control
    -Strong vs. Physical Damage
    -Natural Poison Resistance
    -Resistance to % Life Loss

    Weaknesses:
    -Few skills harm Undead
    -Poor Kiting Ability
    -Fire Damage Vulnerability

    Path Level
    -Natural Physical Damage Resistance
    -Bonus Health
    -Lower running Speed
    Path of Poseidon
    Walking this Path is to pursue becoming the Avatar of Poseidon. Powers over oceans and storms, the blessings of horses, and many skills relating to Poseidon's children are gifted to a devoted follower.

    Religious Warriors, Cultists, Priests, Fanatics, Sea Druids and Wizards are just a few of those who swear fealty to Poseidon.

    Strengths:
    -Powerful Summon
    -Strong Offensive Spells
    -Incredible Crowd Control
    -Strong Weapon Enchantment
    -Natural Burning Resistance

    Weaknesses:
    -Skills are not versatile
    -High energy cost for skills with small energy pool

    Path Level
    -Bonus % to Strength
    -Bonus Health
    -Natural Vitality and Lightning Damage Resistance

  3. #3

    Skill Information (WiP)

    Path of the Berserker

    Active Skills:

    Windmill
    Attack nearby foes blindly, sometimes only delivering glancing blows. Cooldown:2.0 Grants dual wield.

    Tornado
    Spin madly, tearing through all nearby foes. Cooldown:24.0 Grants dual wield.

    Sweep
    Swing wide, hitting multiple foes in front of you. Cooldown:6.0 Grants dual wield.

    Pounce
    Leap and devastate a single foe with both weapons. Cooldown:12.0 Grants dual wield.

    Double Hit
    Attack your foes with both weapons. Apply this skill to your left mouse button. Grants dual wield.

    Frenzy - Inner Beast
    Fly into a psychotic frenzy, temporarily ignoring wounds and cutting down your foes. Your armor does not protect you while frenzied. Cooldown:90.0

    By connecting with one's inner beast, a Berserker and harness primal instincts and power.

    Aggressive Stance - Resolute Stance - Berserker Stance
    Aggressive and Berserker stances give bonuses to speed and damage at the cost of armor protection and defensive ability. Resolute stance makes you immune to most snares and roots.

    Regeneration
    Recover health much more quickly at the cost of defensive protection and a mysterious weakness to fire.

    Recklessness - Haste
    Sacrifice survivability for destructive power, throwing caution to the wind.

    When reckless, the Beserker can run faster, closing the distance to his foes quickly.

    Battlelust
    The Berserker is truely alive only while in battle. Apply this skill to your left mouse button. Any Weapon.

    Uruz Rune
    Increase the survivability of yourself or allies with the symbol of the Auroch. Cooldown:6.0

    Haglaz Rune
    Cast freezing ice and frost with the merciless rune of hail. The powerful rune magic is of such a primitive nature it naturally shatters any magical enchantments on your foe. Cooldown:1.0


    Passive Skills:

    Berserker Rage - Lingering Rage - Unfeeling
    By being constantly on-edge, a Berserker can fly into a frenzy when hit. Cooldown:12.0

    Your Berserker Rage lasts longer.

    Ignore some wounds while raged.

    Brute Weapon Training
    Choosing brutal martial weapons like axes and hammers, the Berserker perfects hand to hand destruction. Additional bonuses at Brute Weapon Training level 75. Requires Axe or Hammer type weapons.

    Determination
    An experienced Berserker can't be slowed down or stopped by anything, pursuing foes until the end.

    Toughen
    Resistances and small health bonuses.

    Barbarism
    There are none more savage and brutal than the Berserker. Increase physical damage through animal instinct. Additional bonuses at Barbarism level 46.

    Cruel Arrows
    Fashion your own savage poison-coated arrows to tear apart the target, leaving bleeding wounds for the poison to seep into. Additional bonuses at Cruel Arrows level 50. Requires a Bow.





    Path of the Mind


    Active Skills:

    Dominate
    Overpower nearby enemies' minds through force of will. Some enemies can resist this but will still be stunned from the struggle. Ineffective against monsters five or more levels above you. Cooldown:20.0

    Psionic Blast - Mind Intrusion - Cerebral Prism
    With the force of your mind, project a burst of mental energy that stuns and disrupts your foes. Cooldown:1.2

    Focus your Psionic Blasts to make them much more deadly.

    Invade your enemies' minds forcefully with each Psionic Blast, disrupting skills and potentially killing living enemies.

    Psychic Ward
    Place a deadly ward with your mind which deals % damage and lowers the resistances of enemies directly in it. [COLOR="Orange"]Cast again or Disband Pet to detonate the Psychic Ward. Cooldown:6.0

    Empower Mind - Strengthen Body - Quicken Reflexes
    A Disciple of the Mind can enhance their mental capabilities through practiced meditation.

    A Disciple of the Mind can enhance their physical power through practiced meditation.

    A Disciple of the Mind can enhance their reflexes through practiced meditation.


    Mental Strike - Center Power
    By staying focused in battle and concentrating entirely on the best place to strike a foe, they are much less resistant to your attacks. Apply this skill to your left mouse button. Any weapon.

    Truely center yourself and your attacks with Mental Strike, putting all of your force and willpower into each strike, dealing tremendous damage.

    Mend Self
    Through sheer force of mind, repair your damaged body. Your mana is drained and you are vulnerable to stunning for a second after. Cooldown:20.0

    Inner Walls
    Raise mental barriers around yourself, absorbing some kinetic energy that is directed at you. [COLOR="Orange"]Protects against Physical and Piercing damage only. Cooldown:60.0

    Expand Mind
    Open the mind of yourself or others to reach peak abilities.

    Stance of Calm
    Empty your mind, allowing a deep sense of calm to wash over. You can block and stun those who try to hit you in melee (without the need of a shield or weapon).

    Stance of Focus
    Cast down your foes by fighting in a focused trance.

    Stance of Vigil
    Absorb and reflect damage back at enemies through force of will.


    Passive Skills:

    Focused Agility
    Train your body to be quick and agile, connecting it closer to your mind.

    Shield Expertise
    Some Disciples of the Mind train extensively with shields, learning how to use the shield as a true defensive tool rather than just a chunk of material to throw in front of an axe. Requires a Shield.

    Mind and Body
    By joining your Mind and Body as one, you gain supernatural prowess and abilities far beyond an Unenlightened.

    Draw Inner Power
    Learn to pull reserves of mana and willpower from the darkest corners of your mind.

    Kyudo
    The Way of the Bow allows a dedicated archer to meditate while in battle, firing with a calm and quiet mind, launching arrows precisely, quickly, and efficiently. Additional bonuses at Kyudo level 50. Requires a Bow.





    Path of Tartarus


    Active Skills:

    Boon of Swine
    Gain dark power and fortitude. Absorbs all types of damage. Cooldown:120.0

    Boon of Scales
    Gain demonic scales to protect you from harm. Absorbs Fire damage. Cooldown:120.0

    Boon of the Goat
    Invoking the dark name of Baphomet grants dark, supernatural abilities. Cooldown:120.0

    Hex of Paralysis
    Curse a foe with paralysis. Any foes who touch the cursed enemy become hexed as well. Cooldown:8.0

    Torment - Agony
    Punish your foes with waves of heat that slow them down and burn them badly. Cooldown:0.0

    Torture your foes with burning agony, rooting them in the spot and making it impossible to aim for several seconds.

    Tartarus Bolt - Combustion
    Blast foes with hellish energy that kills the living and sets all on fire. Demons are especially vulnerable. Cooldown:1.0

    Unleash arcs of energy that cause enemies to burst into flames and panic.

    Hades' Energy - Fountain of Decay
    Unleash an orb of negative energy that explodes on impact. Cooldown:2.0

    Summon Bodyguards - Carapace - Tartarus Wave - Demonic Healing
    Call demonic bodyguards from the realm of Tartarus to defend you and slay your enemies. Your Bodyguards are eternally loyal and will not attack when defeated or Banished. Cooldown:40.0

    Turn the skin of your Demonic Bodyguards into the thick carapace of an insect, toughening them considerably.

    Your bodyguards gain the ability to project deadly waves of negative energy across many foes in front of them, destroying most living enemies.

    Your bodyguards will heal themselves by renewing their connection to Tartarus.

    Summon Reaper
    Call a huge powerful demon to serve your will for as long as you can maintain control. [COLOR="Orange"]Once the Reaper breaks free, it will attack and even pursue you. Cooldown:300.0

    Demonic Pact
    Displace yourself into Tartarus, harnessing the infernal energy to heal your flesh. When you return to the world of the living, your next hit steals life. Cooldown:7.0 Requires a Melee weapon.

    Planar Weapon
    Enchant your weapon with demonic energy by sending it partially into Tartarus. Any weapon.

    Planar Breach
    Break the barrier between our plane and Tartarus, unleashing burning heat, lifedraining energies, and swarms of demonic imps. Once the gate closes, the Imps will be free to attack their former master. Cooldown:120.0


    Passive Skills:

    Dark Fervor
    Through spirited devotion to Tartarus gain unnatural physical abilities. Additional bonuses at Dark Fervor level 50.

    Study of Boons
    Sacrifice some of your killing power to unlock the secrets of Demonic Boons. More time spent studying reduces the sacrifice and grants an intelligence bonus.

    Study of Destruction
    Sacrifice your soul to unlock the secrets of the destructive energies of Tartarus. More time spent studying reduces the sacrifice and grants an intelligence bonus.

    Study of Hexes
    Reduce your mana recovery to make use of dark Hexes and Curses. More time spent studying reduces the sacrifice and grants an intelligence bonus.

    Study of Summoning
    Sacrifice your full learning potential to unlock the secrets of summoning demons from Tartarus. More time spent studying reduces the sacrifice and grants an intelligence bonus.

    Study of Planes
    Weaken yourself to Cold and Shock damage to unlock the secrets of weakening the barrier between the planes. More time spent studying reduces the sacrifice and grants an intelligence bonus.






    Path of the Venefici


    Active Skills:

    Skyfall - Gravity - Hammer
    Call the energy of the stars to strike down your foes in a violent shower. Cooldown:3.0

    Harness the power of gravity to pull the energy from the sky, giving them enough speed to punch right through foes.

    Increase the inertia of the falling energy to pummel your foes.

    Evulse - Potency
    Send out an arc of power that rips the target towards you if they can't keep their footing. Cooldown:16.0

    Add energetic feedback to Evulse, sending a shockwave out from the target.

    Dark Sphere - Feedback
    Launch a slow-moving sphere that tears apart any foes who are unlucky enough to get hit by it. Cooldown:1.5

    Your Dark Spheres lash out randomly after each foe they hit.

    Energy Rift
    Open a rift in the fabric of the universe, rending the earth below and tearing foes apart. Allies are protected by the Veneficus' will. Cooldown:35.0

    Force Javelin - Slam
    Hurl bolts of force that can shatter your enemies. Cooldown:0.1

    Your hurled Bolts of Force hit harder and have a chance of stunning.

    Shield of Will
    Through force of will, protect yourself for a mere second, sending damage back at your enemies. Absorbs all types of damage. Cooldown:6.0

    Transfer
    Infuse your mana into an ally to assist them.

    Restoration
    Through strength of will alone a Veneficus can mend their own flesh and bone. By refining this technique a Venefici can become nearly immortal for several seconds. Cooldown:60.0

    Power Barrier - Kinetic Protection
    Through intense, consistent focus, the Veneficus is protected from harmful energies. Absorbs all types of damage.

    Slow down fast-moving attacks such as spears and arrows so they are much less dangerous. Strong brute weaponry like clubs and axes are uneffected.

    Focus of Will - Tenacity
    The potency of a Veneficus' willpower resonates not only within, but to others as well. Absorbs all types of damage.

    Through sheer determination, the Veneficus can ignore some bodily harm. This powerful resolve toughens nearby allies as well.

    Harness Mana - Charge - Drain
    Channel the power of the universe into your body for use in spellcasting.

    You bind yourself to your inner energies, connecting spirit and body.

    Draw mana from anyone who hits you. The trauma of this process can stun them.


    Sight Beyond - Power Echo - Awareness of Energy - Solid Body
    With sharp focus of mind, the Venefici were able to perform superhuman feats.

    By freeing your mind of its mental shackles, a Veneficus can absorb the energy of attacks or avoid them altogether.

    As the Veneficus travels deeper into their own mind, they can unlock more and more of their inner energies.

    Brace your physical body against harm, binding yourself together with pure energy.






    Path of the Dokkaebi


    Active Skills:

    Blinding
    Strike many foes blind, causing them to miss with attacks and spells. Cooldown:15.0

    Chaos Storm - Wild Focus - Rending
    Call on a storm of mystical nature that has chaotic effects, sometimes sending enemies into a panic, and other times rending them limb from limb. Cooldown:16.0

    Specialize in the calling of Chaos Storms, becoming able to call them more often and for less mana.

    Any chaos storm you summon is incredibly dangerous, having a random chance of inflicting massive damage. The storm must by chance inflict the same type of damage at the same time Rending randomly gives a bonus to that damage type.

    Dazzle
    Unleash a blast of chaotic magic, dazzling bright light and color. Enemies suffer a variety of ailments, some deadly. Cooldown:0.0

    Dokkaebi Gamtu
    The invisible "Goblin Cap" allows a follower of the Path of Dokkaebi to become invisible as well, creeping along until suddenly appearing and striking a foe, petrifying them with supernatural fright. Requires a Melee weapon. Cooldown:6.0

    Goblin's Grin - Goblins Laughter - Goblins Smirk
    Grin at your enemies, mocking their defenses with goblin magic. Cooldown:0.0

    Laugh at your enemies with goblin magic, weakening their resolve to attack you. Cooldown:0.0

    Smirk at your enemies with goblin magic, disheartening them with your confidence. Cooldown:0.0

    Phantom Arrows - Persistence
    Cast the image of arrows flying from your bowstring. These illusions are so convincing that enemies feel like they are really getting shot with arrows. [COLOR="DimGray"]Since these are only illusions, the base damage of the bow you use does not matter, but any magical prefixes/suffixes will still be effective. [COLOR="Orange"]Carries all weapon enchantments and bonuses as if firing real arrows. Cooldown:0.2

    Whenever a Phantom Arrow hits a foe it has a chance of continuing on instead of disappearing, potentially hitting many foes.

    Jiyu
    Use the Earth's Milk to cure and heal yourself or friends, even protecting them from bodily harm for a short time after. Absorbs Poison, Vitality, and Bleeding damage. Cooldown:5.0

    Taunt - Humiliate
    Tease and mock your foes into chasing you, slowing them down and making them easier targets. Apply this skill to your left mouse button. Any weapon.

    Cause the enemies you taunt to be demoralized, attacking with much less strength.

    Unpredictability
    For a brief while, act completely unpredictable and random in your movements, making it much more difficult for enemies to hit you. Cooldown:20.0

    Trickery
    Conjure illusions to distract foes. Cooldown:9.0

    Stance of Chollima
    Named after a winged, mystical horse said to be too fast to be mounted, the Stance of Chollima allows you to sprint very fast.

    Stance of Kumiho
    Named after a many-tailed fox capable of powerful illusions and curses, the Stance of Kumiho is good for dancing around your foes and avoiding them.

    Stance of Gwisin
    Named after departed souls, ghosts, the Stance of Gwisin makes you much harder to hit, at the cost of dealing much less damage.



    Passive Skills:

    Mudang Training
    The rigid training of a shaman builds discipline and strength of mind. Shamans can defend themselves with their staves. Requires a Staff.

    Plams of Yulryeo
    Focus the power of the ancient god whose rebirth created all the land, oceans, and sky.

    Teachings of Yuin
    A ruler of a thousand years, Yuin taught the people valuable knowledge to survive in the harsh world.

    Guile
    With cunning, wits, and natural trickery, a follower of the Path of Dokkaebi can develop supernatural reflexes.






    Path of Sekhmet


    Active Skills:

    Chop
    By chopping at your enemies' vitals, you can cut them down quickly. Apply this skill to your left mouse button. Requires an Axe.

    Heavy Cleave
    Slam your axe into a single target, eviscerating most foes in a single swing. Cooldown:12.0 Requires an Axe.

    Bash
    Swing your heavy bludgeon weapon furiously, making it very difficult for foes to concentrate. Apply this skill to your left mouse button. Requires a Bludgeon.

    Crush
    rutally smash your foes, crushing bone and rupturing organs. Cooldown:1.5 Requires a Bludgeon.

    Parry - Riposte
    Deflect and block your enemies attacks with your sword. Cooldown:6.0 Requires a Sword.

    Counter attack foes who attempt to attack you while you parry.

    Lunge
    Rush forward and thrust. You can use distance to your advantage with the spear. Apply this skill to your left mouse button. Requires a Spear.

    Flourish
    A complicated manuever only possible by masters of the spear, twirl the spear with precise stabs and cuts to attack multiple foes at once. Initially this attack cannot pierce armor but with training it can. Spear Mastery and Strength initially benefit this skill, but with higher levels of Flourish dexterity does as well.Cooldown:1.0 Requires a Spear.

    Skilled Shot
    Aim for vulnerable points and organs to drop your foes more quickly. Dexterity and Bow Mastery increase damage. Apply this skill to your left mouse button. Requires a Bow.

    Power Shot
    Pull back the bow string as far as it goes and unleash a powerful bolt that causes massive damage and even has a chance of piercing straight through the foe. Strength and Bow Mastery increase damage. Cooldown:5.0 Requires a Bow.

    Shield Slam
    Stun your foe with a quick slam of your shield. With enough force, this can kill. Cooldown:4.5

    Block
    Use your shield to deflect any incoming projectiles; from arrows to fireballs. You cannot block melee attacks while you do this. Grants immunity to Piercing damage. Cooldown:4.0

    Dodge
    Focus entirely on dodging for several seconds. This is more effective if you keep moving. Cooldown:7.0

    Lioness' Rage
    Fill your heart with the bloodthirst of Sekhmet and send fire through your weapon. You will regenerate and be immune to projectiles while charging with a melee weapon. Ranged weapons have a splash radius. Cooldown:24.0 Any weapon.

    Blessing of Ra
    Call upon the blessing of your creator, Ra, the Sun God. Grants immunity to Fire damage. Cooldown:8.0

    Precise Stance
    Take an aimed stance, hitting only your enemies' weak points.

    Defensive Stance
    Take a cautious stance to weather a storm of attacks.

    Offensive Stance
    Take a combative stance, good for slaughtering your foes.



    Passive Skills:

    Axe Mastery
    Used to split wood, or split skulls, the axe is always effective. Easy to use, but the axe requires both strength and finese to master. Additional bonuses at Axe Mastery level 75.

    Bow Mastery
    An elegant weapon, the bow is nearly useless in the hands of a novice, but with careful aim and years of practice, a master can become one with the weapon. Additional bonuses at Bow Mastery level 75.

    Hammer Mastery
    The bludgeon is the most ancient weapon. It is simple, effective, and deadly. With extensive training, a master can become even more destructive. Additional bonuses at Hammer Mastery level 75.

    Sword Mastery
    The sword is very effective in striking enemies down, but it is also a powerful defensive tool in the hands of a master. Additional bonuses at Sword Mastery level 75.

    Spear Mastery
    Anyone can wield a spear, but true mastery of the weapon comes only with years of practice. Additional bonuses at Spear Mastery level 75.

    Shield Mastery
    A shield is a valuable defensive tool, and by perfecting its use, one can become nearly untouchable.







    Path of Lichdom


    Active Skills:

    Skeleton Fighters
    Through study of the dead, one who walks the Path of the Lich may summon skeleton underlings. [COLOR="DimGray"]Skeletons of the same level are equal, regardless of visible equipment. Cooldown:1.5

    Skeleton Mages
    Summon skeleton casters. They gain more and better spells as you increase their level. Cooldown:3.0

    Cursed Skull - Volatility
    Throw a skull that spews poison and destroys undead. Very fragile, but releases an additional burst of poisonous fumes when destroyed. Cooldown:5.0

    Increase the deadliness of the poison that your Undead Skull spews, also making it harder for enemies to concentrate.

    Summon Wraiths - Wraith Dominance
    By calling on the underworld, wraiths can be forced into the realm of the living to do your bidding. These spectres cannot kill living foes, but they can spread fear and panic while softening them for the kill. They also cannot be harmed. Cooldown:40.0

    By refining your control over the barrier between the living and the dead, you can summon Wraiths more often.

    Necromancer's Aura - Fortitude - Terror
    Through mastery of the dead, you can enhance the abilities of all those around, including your minions.

    By toughening bone and numbing flesh, those effected by your aura are more resilient.

    The horror of death and decay overwhelms your foes. Any ally enchanted by Necromancer's Aura has a chance to cause dread and panic in any foe they strike.

    Circle of Death
    Place a dark ward on the ground that drains the life out of all who pass within and causes some to flee in terror. Cooldown:30.0

    Black Hand - Slaying Ward - Chilling Ritae
    With an unholy ritual, you enchant your hands with the touch of death, draining the life from anyone you strike.

    Enchant your weapon with a vile ward against living.

    Empower your Black Hand ritual with a Ritae that slows foes on contact.

    Death's Grip
    ttack an enemy's very essence, putting them in a near-death state or killing them outright. Cooldown:60.0

    Bone Shard - Fragility
    Throw an enchanted bone shard that carries a deadly curse, poisoning living foes and destroying undead. Cooldown:0.0

    Enchant thrown bone shards so they turn to dust on impact, spreading the curse in a small radius.

    Aura of Decay
    A foul energy whirls around, attacking anything that touches the caster with powerful negative energies.

    Unholy Blast - Vitality Feedback - Chill of Death - Soul Leech
    Focusing your dark energies, you unleash it in a burst of decaying power. Cooldown:2.5

    The touch of darkness causes an arc of negative energy that drains the life of enemies and feeds it to the Lich.

    Drain the life and mana from any foe hit by Unholy Blast, pulling it into your essence to replenish yourself.



    Passive Skills:


    Rot Skin
    You slowly rot your own skin, becoming tougher. One of the many hideous abilities of a Lich.

    Rite of Thanatos
    Through an archaic rite of the death god, you bind your soul to your body in preparation for the Ritual of Lichdom. This is a painful, draining Rite that sacrifices part of your life essence to Thanatos, the god of death.

    Ritual of Lichdom
    Once this dark ritual is completed, your body dies but through use of the Rite of Thanatos your soul remains bound to your body. Major undead bonuses upon completion at Ritual level 30.






    Path of Khloros


    Active Skills:

    Call Spiders
    Call poisonous spiders. Cooldown:45.0

    Call Crows
    Call a murder of crows. Cooldown:30.0

    Call Locust
    Call a swarm of hungry insects. Cooldown:45.0

    Earthen Skin - Fury of Beasts - Pale Inspiration
    Bolster allies with more toughness.

    Call upon the fury of beasts maddened by Khloros' call, enraging all nearby allies.

    Increase all nearby allies' speed, health, and elemental resistance.

    Pestilence - Boils
    Unleash a disease that kills foes painfully. Cooldown:8.0

    Infected foes also suffer from terrible boils all over their bodies.

    Venom Spray
    Project spurts of venom at your foes over a distance, devastating living enemies. Cooldown:0.0

    Poison Affinity - Death Chill
    Add a deadly poison to your weapon and increase the effectiveness of all your poisons.

    Your poisons are more effective, bringing the chill of death closer.

    Pale wind
    Summon the winds of Khloros to cast down living foes. [COLOR="DimGray"]Cooldown:60.0

    Putrid Cloud
    Summon a cloud of rot and flies the eats away at living flesh. [COLOR="Orange"]Hits four times. Cooldown:0.2

    Rider's Blade
    Enchant your blade with the Pale Rider's touch, making it ethereally light and deadly. Cooldown:35.0 Requires a Sword.

    Plague Blade
    Infect many foes with poison using your sword. Cooldown:6.0 Requires a Sword.

    Cold Iron
    Infuse the power of Cold Iron into your blade each swing, devastating some rare foes. Assign to Left Mouse Button. Requires a Sword. Assign to Left Mouse Button.

    Scourge Strike
    By stabbing a foe with your sword, you transfer the pale green death to them. Most foes cannot survive. Cooldown:8.0 Requires a Sword.

    Blessing of Khloros
    Protect yourself or others from the undead and poison with Khloros' Blessing. Grants immunity to Poison damage. Cooldown:4.0



    Passive Skills:

    Cloak of Hades
    Imbue yourself with the legendary Cloak of Hades. The Cloak invisibly protects you as if you wore an (additional) suit of armor.

    Death's Skin
    Enemies who attack you suffer from a debilitating chill.

    Khloros' Hand
    While wielding a sword, receieve some gifts of Khloros. [COLOR="Orange"]Requires a Sword.

    Pale Touch
    Your attacks drain and freeze the life out of foes.

    Planar Body
    Phase yourself out of this plane slightly, making yourself hugely more resilient.

    Worldly Bonds
    Connect your spirit to this plane more potently.






    Path of Poseidon


    Active Skills:

    Chain Lightning
    Send out a bolt of lightning that has an 80% chance to jump to another foe when it hits. Closely grouped enemies can be devastated. Cooldown:12.0

    Storm Trident - Brother's Favor
    Launch three bolts of lightning by focusing the power of mighty ocean storms. The shock is quite powerful up close and against tightly packed groups of foes. Anyone hit has a chance of catching on fire. Cooldown:0.4

    Though Poseidon commands the legendary ocean storms, true mastery of lightning is the domain of Zeus, Poseidon's brother.

    Thunderstorm
    Raise a terrible thunderstorm to strike foes with bolts of lightning. Cooldown:40.0

    Tempest
    Call on a powerful storm of rain, hail, and strong winds to whirl around you for a short while. Grants immunity to Cold damage while active. Cooldown:28.0

    Water Prism
    Create a shield that effects friend and foe alike, disrupting projectiles badly. With more training, allow allies to move more fluidly than enemies within the shield. Cooldown:30.0

    Summon Charybdis
    The fabled whirlpool appears even on land at Poseidon's call, destroying and pulling in enemies. Cooldown:30.0

    Create Geyser
    Hurl a ball of magical water that burrows under the ground then erupts in a massive column that is powerful enough to shatter bones and send foes flying. Damages friend and foe alike. Cooldown:25.0

    Tsunami
    Unleash a torrent of ocean waters to wash enemies away. Cooldown:3.0

    Earthshaker - Focus of Storms - Focus of the Ocean
    Enchant your hands with the power of Poseidon, the Earth-Shaker, increasing the power of your weapons, staves and bare-handed attacks.

    Further imbue yourself with the power of storms, adding lightning shock to your attacks.

    Add a chilling magic to Earth Shaker and slows and freezes enemies.

    Earthquake
    Poseidon was not always the god of the seas. Before he was assigned that duty, he was the god of earthquakes, called the "Earth Shaker" with his mighty trident. Summon his power and create a destructive earthquake that can topple even the strongest foes. Cooldown:180.0

    Expose
    Mystically expose foes to the elements, dehydrating and weakening them temporarily. Cooldown:16.0

    Impale - Precision
    Thrust with a spear or trident so powerfully it strikes down several foes in front of you. Cooldown:16.0

    Lunge more efficiently, using less mana and striking more often.

    Horse's Endurance - Poseidon's Favor
    Description

    Falling Star
    The guide of sailors and a wonder of men, the stars can be friend or foe. Through Poseidon's will, cast down a star to smite your foes. Cooldown:240.0

    Reanimate Polyphemus
    Call for the service of one of Poseidon's children, the mighty Polyphemus. Blinded by Odysseus and his men, then later killed by an unnamed hero. Through total devotion to Poseidon, you can call for the ressurection of Polyphemus as your faithful servant. Polyphemus gains more and better abilities as you increase his level. Cooldown:120.0

    Blessing of Poseidon
    Gain the blessing of Poseidon. Poseidon only grants this blessing to the truely devoted and it cannot be cast on others. Absorbs only Shock and Cold damage.

    Stance of Antaeus
    Son of Poseidon and Gaia, Antaeus was a giant of legendary strength but because of his connection to the Gaia he was only strong while touching the ground. Heracles defeated Antaeus by lifting and crushing him. This stance is the embodiment of Antaeus. Absorbs all types of damage.

    Stance of the Pindos
    Pindos are a stubborn greek horse breed reknown for their stamina and determination. This stance is the embodiment of Pindos.

    Stance of the Skyros
    Skyros are a fast greek horse breed that are usually used as workhorses in the mountains. This stance is the embodiment of Skyros.

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