Allow me to post a few things that I think the 'perfect' action RPG needs.
- The masteries system from TQ (with more of course) and an expansion on the classes. That is, abilities and traits gained when you gain your class. And mebbe another page for universal skills available to everyone.
- Identifying items that is relevent and interesting. In most games IDing things is just a chore, and TQ was great in not having it. But if it could be made relevent... for instance if you could 'mostly' ID gear you find based on its relative power, and pay someone to confirm it 'if you wish.' Having to be wary of cursed items and decideing whether you need to pay a token sum to be sure to avoid a curse that is likely to be far more costly to remove will make IDing relevent.
- Incresed monster info with kills. The first diablo had it, I thought it was real cool, and not ONE action RPG since featured it. The idea is simple, the more of a particular moster you have slain, the more you are likely to know about them, maybe even gaining a bonus vs them after enough kills.
- Loot. This one is easy, you guys already have it. The tier system and monster equip in TQ was the perfect loot system imho. And worked great with the relic and charms, and made it alot more strategic. (Use this green with a charm, or this purple without?)
-PC release. Most serious gamers use PC's. I, for one, will likely never buy a new video game console, but will buy more computers.
There are the major ones I can think of just now. Off to play some more TQ.
PS- Add an option in the game to disable rubber banding if you folks are sticking that feature in.