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Thread: Infinite loot!

  1. #21
    Junior Member
    Join Date
    Jan 2010
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    3

    Re: Infinite loot!

    Not sure if you were serious about the mules, I think that in any case the default shared stash limit should be large enough so that player don't have to circurmvent it by third party apps such as TQVault for TQ, Plugy or ATMA for Diablo2, etc.

  2. #22
    Lead Designer - Iron Lore medierra's Avatar
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    Dec 2005
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    654

    Re: Infinite loot!

    Yep, mules were a joke ; p
    --> This message brought to you by: Taylors of Harrogate, Afternoon Darjeeling Tea <--

  3. #23

    Re: Infinite loot!

    One thing I would like to see in GD is better granted skills and auras. Or at least trigger's that aren't timered to skills that aren't quite so godly.

    Oh yeah and PET ITEMS. HOLY CRAP TQ was sorely in need of good pet items. Well, if pets are in GD.
    I've collected the majority of Underlord Mythic Recipes. You can see this list in a spoiler posted here.

  4. #24

    Re: Infinite loot!

    In all seriousness (but ****, that was funny), I think it would be a huge step forward to allow people to purchase an infinite number of vaults. Think of TQVault's functionality, except that for each vault you'd pay an inordinate sum of money. Don't place a limit on the number of stashes people can have, but make them /expensive/.

    The fact is that players are going to use third party apps or mule characters to achieve infinite storage space no matter what. It's a core requirement of anyone who plays games like this for the glorified-stamp-collection aspect. You can either implement it in-game in a way that provides gameplay opportunities and/or a money sink, or someone will eventually implement it externally. I know which I'd prefer.

    As an aside, the naming convention in D2 for Rares vs. Uniques never made sense to me. Unique items were anything but; a given unique of the same type always had the same name and the same kinds of stats, whereas every rare was unique. Go fig.

  5. #25
    Junior Member weeniebean's Avatar
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    Oct 2008
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    Re: Infinite loot!

    That's a perfect idea!!! I've always used old characters as mules (mostly for relics, we filled the first mule up with them!) The concept of infinite storage means we don't have to have 30 charcters clogging up our start menu!!

    Weeniebean Out
    |Weeniebean-Lvl 35 Oracle|[SIGPIC][/SIGPIC]|Athena-Lvl 15 Harbinger (0 Deaths)

  6. #26

    Re: Infinite loot!

    Marvellous idea for those like myself that farm farm farm.

  7. #27

    Re: Infinite loot!

    Thanks for the Mule Train Medierra, I haven't laughed like that in a long time. Shall we start calling you Cookie? Rhis can be Rowdy Yates. Being only an infrequent poster myself, I will be the young guy that wanrs nervously about the bandits and is promptly shot in the back.

  8. #28
    Member Rusty's Avatar
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    Sep 2007
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    62

    Re: Infinite loot!

    I think a couple of pack mules in game is a great idea. But, let them have a few skills ( such as kicks ) as in DS2. It would be nice to name them, also.
    I let my mind wander......it never came back!

  9. #29
    Administrator yerkyerk's Avatar
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    Feb 2008
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    6,496

    Re: Infinite loot!

    Meh, I'll just name all my mules "Balls"..

  10. #30
    Meh, I laughed so hard when reading about mules

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