I titled this post Lilith's Needs cause I want to know what the community here thinks that Lilith needs, in term of polish mainly, in order to be released as a new version.
My main motivation is to include the new mastery mods like Occult, Paths and Denstiny. (maybe others that I don't know about too if they are interested)
For me, Lilith is great. I have no real list of things to change.
Based on posts on this forum I have implemented a green/yellow/red quest notification coloring scheme so that quest that can be completed right away are in green, yellow designates quest that either will not be done very soon or may need some creative exploration of the map and red is for the lost archeologist quest (ie a quest that warrants looking at the quest log to see that you need to be quite high level in order to have a chance at completing it).
In addition, Mostal has conceded that the 100%CtAP on the boss under Asteria Cliffs is a bug so that can be reduced.
But basically, I do not really have any problems with Lilith, so I need your help in figuring out what should be done. The main thing that I have come up with is to re-write the modstrings and then record some voice tracks for the quest givers so that people pay more attention to what is the story.
Keep in mind, Mostal is in control of what gets done and things like a signpost in front of the cursed woods has already been denied. But I hope that by having voice for the guard at Elendar and a yellow quest notification for getting to Asteria will help first-time Lilith gamers to find the cursed woods before they are level 50.
But I am curious what you all think.
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