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Thread: Pet BUG (like in TQIT)

  1. #1
    Junior Member
    Join Date
    Sep 2009
    Posts
    11

    Pet BUG (like in TQIT)

    Hey guys,

    I play a Petmaster-char with construction and bestiary and found some disturbing bug...
    It isn't really new, this bug exists in normal Titan Quest IT, too.
    Everytime I start a game, ALL pets aren't really doing that damage of the level they have.

    Let me explain this with some pictures.

    LeveL 20 Bugs at the beginning of the game:


    subtract 1 point at the mystic


    And you see: More Damage

    Same with the "mini-Talos" Pet:

    Level 20 at beginning:


    subtract 1 point at the mystic



    It's pretty annoying to fix this everytime I start a game at the mystic.
    Could that be fixed?

    Greets,
    The Demise


    Edit: And a new bug: The settings for the pets: Aggressive, Normal, Defensive don't work either...and it sucks
    Attached Images Attached Images

  2. #2

    Re: Pet BUG (like in TQIT)

    I may have the same problem as you.
    A level 4 stallion should do more damage with stomp, hopefully this is just a tooltip error.

  3. #3
    Junior Member
    Join Date
    Sep 2009
    Posts
    11

    Re: Pet BUG (like in TQIT)

    I guess it's not just a tooltip error

    My pseudo lvl 20 Automatoi at the beginning does 1/3 dmg of the real lvl 20
    I know that because, I see all damage given and taken via a mod in TQ Defiler.

  4. #4

    Re: Pet BUG (like in TQIT)

    I did what you did with the mystic, and yes, when I remove a level, then it shows the correct stats.

  5. #5
    Junior Member
    Join Date
    Sep 2009
    Posts
    11

    Re: Pet BUG (like in TQIT)

    I figured out that this bug exists at the "+4 to all Skills shrine" too...
    Just check out the dmg of a random pet, go to shrine, and you will see, after +4 to all skills, it will sadly have the same damage.
    (maybe this is some tooltip error)

  6. #6

    Re: Pet BUG (like in TQIT)

    Yeah, that's the same effect as having +skills, however, it shows the correct number of pets summoned and pet limit for multi-pet skills.

  7. #7

    Re: Pet BUG (like in TQIT)

    I found something, apparently, this bug is just cosmetic, read the posts including and after this one.

    http://www.titanquest.net/forums/bug...tml#post334177

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