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Thread: Gamasutra interviews Crate

  1. #1
    Senior Member khrotos's Avatar
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    Aug 2009
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    Gamasutra interviews Crate

    I didn't see a thread about this already so here's a link:

    http://www.gamasutra.com/php-bin/new...hp?story=25200

    Pretty good interview.

    "I think we’ve reached a point in the PC market with digital distribution where it is possible for a small developer to be profitable catering to a relatively niche audience," said Bruno. "Titan Quest did not generate enough early sales for Iron Lore to earn royalties, but I’ve learned that [publisher] THQ recovered their investment and even made a small profit off the game. Titan Quest together with the Immortal Throne expansion have purportedly broken a million units sold."
    But while big sales are desirable, Crate's project doesn't need to be a huge hit by any means, Bruno said. "With no publisher and a very small development budget, if we can even capture 10 percent of [Titan Quest's total] sales, we’ll be doing OK." Crate could keep revenue flowing through "frequent expansions and optional content."
    He added, "I’m sure there will be a certain segment of the hardcore audience that buys Diablo III and plays it exclusively for the next 3 years -- I may even be one of those people. However, I think a majority of players will put 2-6 months into it and, if they’ve really enjoyed it, go look for the next closest thing. If we position ourselves correctly, we should be able to attract some of these players. If we’re able to release first and do a good job, then I think we’ll have fans going off to play Diablo III and recommending our game to new players there."
    "This unknown path we’ve chosen to take won’t be easy, but I think if we come out the other side alive and not too badly mangled, it will be very rewarding," said an optimistic Bruno. "It’s an opportunity to fulfill a labor of love working on the type of game we’re most passionate about with an unprecedented level of creative freedom. Hopefully we won’t [expletive deleted] it up."

  2. #2
    Junior Member
    Join Date
    Aug 2009
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    Re: Gamasutra interviews Crate

    nice find... I hope they dont f it up either.

  3. #3

    Re: Gamasutra interviews Crate

    Crate Entainment
    "So, if ever you're a clot, look on the bright side. It might just work out for the best after all."

  4. #4

    Re: Gamasutra interviews Crate

    Very interesting. I have faith they will deliver a solid game if they see this through the finish.

  5. #5

    Re: Gamasutra interviews Crate

    Looks like I'll have my first online-bought game now.

  6. #6
    Junior Member
    Join Date
    Feb 2008
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    8

    Re: Gamasutra interviews Crate

    Telltalegames.com seem to make this model work. I think if more companies did this, it can only be good for PC gaming (especially RPG).

  7. #7

    Re: Gamasutra interviews Crate

    I think it would be good to have this economy; like id with their quake engine. You license a robust engine which leaves you with less development time and costs, and then only need a small(er) team to develop content.

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