I didn't see a thread about this already so here's a link:
Pretty good interview.
"I think we’ve reached a point in the PC market with digital distribution where it is possible for a small developer to be profitable catering to a relatively niche audience," said Bruno. "Titan Quest did not generate enough early sales for Iron Lore to earn royalties, but I’ve learned that [publisher] THQ recovered their investment and even made a small profit off the game. Titan Quest together with the Immortal Throne expansion have purportedly broken a million units sold."But while big sales are desirable, Crate's project doesn't need to be a huge hit by any means, Bruno said. "With no publisher and a very small development budget, if we can even capture 10 percent of [Titan Quest's total] sales, we’ll be doing OK." Crate could keep revenue flowing through "frequent expansions and optional content."He added, "I’m sure there will be a certain segment of the hardcore audience that buys Diablo III and plays it exclusively for the next 3 years -- I may even be one of those people. However, I think a majority of players will put 2-6 months into it and, if they’ve really enjoyed it, go look for the next closest thing. If we position ourselves correctly, we should be able to attract some of these players. If we’re able to release first and do a good job, then I think we’ll have fans going off to play Diablo III and recommending our game to new players there.""This unknown path we’ve chosen to take won’t be easy, but I think if we come out the other side alive and not too badly mangled, it will be very rewarding," said an optimistic Bruno. "It’s an opportunity to fulfill a labor of love working on the type of game we’re most passionate about with an unprecedented level of creative freedom. Hopefully we won’t [expletive deleted] it up."