Slugger style-
50;65;80;95;110;125;140;155;170;185;200;215;220;22 5
into half value of total damage.
Heavy Fists -
Damage modifier moved, total damage rather than physical.
15;23;27;32;35;39;42;45;47;50
Martial Arts Training -
Removed bleeding upgrades.
Added small total damage. (will still give bleeding damage as well, so it's the same)
Brutality-
chance for - 113;150;188;225;263;300;338;375;413;450 - 193;252;311;370;429;488;547;606;665;724
removed.
Now chance to add total damage %.
Five Finger Death Punch -
Damage mod changed to total.
Flat damage reduced by about half
Immaculate Precision -
added flat debuff.
10;14;18;22;26;30;34;38;42;46;50;55 for 5 secs.
Punch
25;40;55;65;75;85;93;100;106;111;116;120
into half value of total damage.
Haymaker -
Fumble chance reduced by about 40%
Physical damage mod changed to total, reduced by 25%
Brute changes should make him viable with all classes, rather than mediocre with all and exceptional with predator and sanguinary.
Spirit Guide-
Normalized heal a bit, values spread a bit better.
Shadow Barrier -
Early level shield values raised, lowered scaling for the few levels after.
sentinel mastery
+100 DA -> 75 DA
All around DA nerf.
Bulwark
REWORKED and moved to T2-
Temporary shield buff that gives a damage absorb shield. Use it at the right time to block incoming damage, usable with all weapons. (instead of just shields)
Cooldown - 5 seconds. Duration - 2 seconds.
Shield Master
11% DA -> 10% DA
Just for even numbers.
Stand Firm
50 DA -> 80 DA
16% DA -> 9% DA
Changed the scaling a bit, gives ~ half the % gain, but a bit more flat.
Watchful Eye
32% DA -> 9% DA
25% CTAP - 15% CTAP
Yea. An AoE buff that gives the team 32% DA and 25% CTAP (without +4 gear), I think you can see why I dropped it so hard.
The reserve is reduced to 35 from 75 though to compensate for losing about ohhhh I dunno, around 70% of it's original efficiency.
Also, gives 290 armor bonus to everyone near the Sentinel. (including the Sentinel.)
Predator
25% CTAP -> 15%
Flight
21% CTAP -> 12%
Movement speed increased at lower levels. (from 5% - 7%)
Body Extension
21% DA -> 15% DA
I tried not to hit this one too hard because not all Predators go with Sentinel, but for the chance they do, now they will only get 155 DA + 34% DA bonus instead of 150 DA + 64% DA bonus, and instead of 71% chance to dodge projectiles without Bulwark, only 42% chance without bulwark. (probably gonna hit this some more) Bulwark was a huge problem with this mastery because it gives SO many godlike stats it makes you invulnerable, which is cool, but the class is already unkillable and ... pretty boring actually. I think the rework I have planned for bulwark will make it more interesting and fun.
Repel -
Now T5
18% Shield Recovery -> 25% Shield Recovery
17% Shield Block -> 25% block
40% Reflection -> 25% reflection
25 Energy Reserved
Mirror -
Now T7
90% Damage reflected -> 50% Reflection
*new -> slow attack speed retaliation 40%
Bulwark
Damage Shield
Riposte
Now T3
10 duration -> Duration removed, unneccessary mod stat.
45% damage retaliation -> 100% damage reflection
99 Damage Retaliation -> 120 Damage retaliation
Bulwark-
Duration increased from 2 seconds, to 3.5 seconds.
Cooldown decreased from 15 to 8 seconds.
Reduced shield strength from 500 to 250 at level 1. (all other levels halved as well.)
Added 10% Damage Absorption while shield is up.
Removed Damage debuff. (used to grant 15% negative damage while it was up, screw that.)
Crush -
Increased early levels to hit to targets rather than 1. (help the Sentinel actually put out damage)
Swing -
Doubled chance to proc early game, (from 4 - 10%) and end game chance (from 18% - 30%)
Increased number of targets hit from 1 to 2 at level 1, from 1 to 4 at level 8.
Fumble duration reduced from 6 to 3.
Guide -
Health regeneration bonus reduced from 11 to 3. (the sentinel has no trouble surviving, health regen is too much)
Health regeneration % added. (25% at level 1, 75% at max)
This change makes the Sentinel a little less indestructible, I've had no issues surviving except vs Plague Talon lol.
6 new unique wands (names will not be revealed yet.)
4 new MI (2 fists and 2 wands)