I know, but I can't do much about that outside of make each skill dependent upon EVERY skill prior to it, and make them require lots of skill points to make them useful. Another thing I want to add before I forget, I'm gonna try and remove the secondary class if I can. I think I remember seeing somewhere for the level req. to unlock the second class... By removing that, I can balance easier, and make things much more original than from vanilla.
Da.
[QUOTE=Kir4;354332]Yeah, that's what I've tried to do. The higher up the skill, the greater the bonus. Rather than having a constant change in skill levels, more of a cumulative one so that the higher levels have a greater spread from the last level.(if that makes sense)
Do this for me, and I'll stick it in my mod lol. I am more occupied with the mod itself and the skills rather than this. IF I ever get through the rest, this will probably be the last thing I do.
lol, yeah, you did.I was thinking of it to be a heavy support class, fragile, but extremely powerful and useful. Plant a mine, lure some dudes. Watch the fireworks!
Modifications


I'm afraid, though, that this
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My internet is messed up, and only 25% of my data packets are being transmitted.... AKA my connection shuts on and off frequently.

