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Thread: How to build changes into your database - xmax example

  1. #31
    Act 5 Project member Kir4's Avatar
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    Re: How to build changes into your database - xmax example

    As I said, opening and editing all at once save a _hell_lotta_time.
    I PM'ed Macros the exact steps, cause I don't want to spam this thread.
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  2. #32

    Re: How to build changes into your database - xmax example

    do you think it can be done with an already released mod like occult??
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  3. #33
    Demigod jiaco's Avatar
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    Re: How to build changes into your database - xmax example

    You first make a new mod in artmanager with name myOccult. Then quit and copy the database.arz and resources.arc into the build folders (database and resources). You have to change the name of the arz file to myOccult.arz. Then you can change database records and stuff in artmanager but when you build you have to do a right click on the top database folder and select build from there. It will update the changed records into the existing database. If however you go the F7 build method, it will empty all the .arc files and destroy the mod. (But you can recopy the .arc files back I think...if you make a mistake.)

  4. #34

    Re: How to build changes into your database - xmax example

    OK

    I came here back, to try that thing with xmax. And went to thread Making the new mastery and got to that link:

    http://www.titanquest.net/forums/que...templates.html

    But i cannot download templates, becasue the link is dead. Can anyone help me?

    So the problem could be, i didnt succed before was indeed lack of templates.... or at least i think that is the problem. Because it just wont open that gameengine.dbr in any possible way i tried.

  5. #35
    Priest vorbis's Avatar
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    Re: How to build changes into your database - xmax example

    You can get the templates in this thread, but they are also included in the fanpatch.

  6. #36

    Re: How to build changes into your database - xmax example

    Could that be a problem?


    On the left is the picture of poinas working folder and on the right is my folder. Difference is obvious: a dont have template and records folder in database folder.

    Because i have templates now, which i didnt have before, but ......

    Well i am lost

  7. #37
    Demigod jiaco's Avatar
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    Re: How to build changes into your database - xmax example

    Same thing happens to me, install templates does not put them in the right place, just make the folder and copy them into it.

  8. #38

    Re: How to build changes into your database - xmax example

    Where is this gameengine.dbr file originally located? Maybe it is protected somehow or somthing.... and because of that it wont open?



    Nevermind, that was the case.....i just createt Templates folder in put those stuff in it
    it works now.......Thanks a lot jiaco

  9. #39

    Re: How to build changes into your database - xmax example

    Quote Originally Posted by abe2010 View Post
    i found the way...

    open artmanager,click help then install templates.

    in My Documents\My Games\Titan Quest - Immortal Throne\Working\Database....create new folder and name it into "templates"

    afterward moved all .tpl folder in My Documents\My Games\Titan Quest - Immortal Throne\Working\Database\ into the "templates" folder

    then moved "templatebase" from My Documents\My Games\Titan Quest - Immortal Throne\Working\Database\ into the "templates" folder

    finally,when u open artmanager,database\records\xpack\game\gameengine. dbr
    there will be no more error templates.

    Lastly,Select Proxy Info from the list on the left. Set SpawnMin and SpawnMax to 10. Save and close the file.

    Then copy your database.arz file from Immortal Throne\Database folder. Paste it to your mod's build directory, mine is C:\Documents and Settings\*username*\My Documents\My Games\Titan Quest - Immortal Throne\custommaps\*modname*\database

    Then in ArtManager, build your mod. It will build the new spawn config into the database file. Copy *yourModName*.arz to Immortal Throne\Database folder. Rename the original database.arz to something else and rename *yourModName*.arz to database.arz.

    Am I a genius hahahahahah
    Quote Originally Posted by siegefried2 View Post
    You will be unable to proceed with the Statues in Egypt and the Archean Pass in Hades if you do it like that.
    Base on the result,i have completed all poinas guided to change original database into like xmax.However,i think there is still a problem like siegefried2 told(i quote the message).

    Can Poinas tell me detail and specific on how to repair the following problem i am kinda lazy to switch into custom maps because it took a lot of time to play the xmax.Hopefully this message replied thank you.Finally this thread will not only help me but others too.(My method of fixing "the how to build changes" in the quote)
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  10. #40
    Olympian God ASYLUM101's Avatar
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    Re: How to build changes into your database - xmax example

    You have to look into the boss pool for the statues and change their value for whatever you changed your spawn values to. I think someone mentioned you have to change it to 3, or copy one of the statues and past it again. I'm not sure.

    As for Archean Pass, it's probably the same thing.
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