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Thread: How to build changes into your database - xmax example

  1. #11
    Super Moderator Poinas's Avatar
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    re: How to build changes into your database - xmax example

    Quote Originally Posted by Munderbunny View Post
    Would you consider changing the subject to something like "How to build changes into the game database - XMAX example" or something like that?
    That's a good idea.

    Quote Originally Posted by Ravia View Post
    Ponias that was exactly what it was i was trying to do the working folder.
    I kind of guessed that. I'm glad you got it to work
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  2. #12

    Re: How to build changes into your database - xmax example

    I cant open gameengine.dbr What could be a problem? Below is a screenshot:

    [IMG][/IMG]

    I have done exactly as it is written in giude,
    only this minor thing:

    "Now select Database -> Import Record and browse records\xpack\records\game\gameengine.dbr"

    only records subfolder isnt there and it is this way: records\xpack\game\gameengine.dbr

    What could be a problem?

  3. #13
    Super Moderator Poinas's Avatar
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    Re: How to build changes into your database - xmax example

    Create the correct folder structure in ArtManager and import gameengine.dbr to that folder by right clicking on the right pane.
    75 Harbinger | 70 Conqueror | 70 Conjurer | 70 Diviner | 70 Spellbreaker | 68 Ranger | 65 Elementalist | 65 Evoker | 65 Bone Charmer | 62 Guardian | 61 Brigand | 61 Thane | 61 Templar | 60 Battlemage | 60 Warden | 59 Haruspex | 58 Slayer | 58 Champion | 55 Druid | 52 Paladin | 50 Oracle | +++

    Guide for All Skills Attribute Guide Custom Mastery Guide
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  4. #14
    Demigod jiaco's Avatar
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    Re: How to build changes into your database - xmax example

    @IRace

    When I install templates in the artmanager, they dont go in the right place. I have to move them to My Games / TQIT / Working / Database / templates

    check and see where your templates end up and try the above location to see if that fixes your problem

  5. #15
    Delayomancer Munderbunny's Avatar
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    Re: How to build changes into your database - xmax example

    Templates.

  6. #16

    Re: How to build changes into your database - xmax example

    Thnx for all the help, i will try sometimes, but it is too much truble (i guess it would take me hours to figure that out and get it working...i dont even know what poinas meant by creating correct folder structure or templates....huh that is really elven language to meLOL)...... at least for now.... cuz i dont play TQ much and even if i do, i do so for 15 min (mostly shop farming for good helms, shield or rings).

  7. #17

    Re: How to build changes into your database - xmax example

    You dont need the same database anymore with multiplayer, it works for other people even if they dont have it.

  8. #18
    Olympian God ASYLUM101's Avatar
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    Re: How to build changes into your database - xmax example

    Quote Originally Posted by little souljar View Post
    You dont need the same database anymore with multiplayer, it works for other people even if they dont have it.
    Oh really? From my experience everyone needs the same DB. When you're hosting an Xmax game online, they don't but I think with a DB it's completely different. Can't say for sure though, I haven't bothered to try.

  9. #19

    Re: How to build changes into your database - xmax example

    Sorry for digging old topic, but I cant find the record/xpack/record structure. Mine is completely without the second record folder.

  10. #20
    Delayomancer Munderbunny's Avatar
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    Re: How to build changes into your database - xmax example

    Second record in path was typo. It's fixed now.

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