Modifications
Titan Quest - Powered by vBulletin
Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: Showing monster resistances

  1. #11

    Re: Showing monster resistances

    Well I checked into it, and so far, only skills can give you -x percent to resistances.

    Deathchill, Study Prey, Flush Out and Trance of Wrath

    at Ultimate levels:



    I've not done Deathchill yet, but with Study and Trance, it's enough to break Pierce and Physical resistances; while being REALLY close to breaking Elemental resistances: Lightning, Fire, Cold.

    With the ability to give granted skills +skill bonuses, hint hint (if possible), it might be possible to be interesting with other characters if study prey was a gskill.

    But you're right,

    Ronzer's Gift set, Sapros and many many other items only have flat reduce resist.... wait a sec, let me go check again.


    EDIT: OMG, The earth shaker has % reduce resists... 30% for one second! So with it, it's possible to break resistances with other support skills, easily.


    Cheers for now,

    Imp
    Attached Images Attached Images

  2. #12

    Re: Showing monster resistances

    All that being said, I'm not sure if separate instances of -x percent resistances stack. If they do great, if taken separately... weaker and never possible to get over -100%.

    I guess I'd have to know how it works.

    Cheers,

    Imp

  3. #13
    Super Moderator Poinas's Avatar
    Join Date
    Jan 2007
    Posts
    5,537

    Re: Showing monster resistances

    Flat = percentage units, 10% - 10% = 0%
    Percentage = 10% -10% = 9%

    x reduced resistance = flat
    -x% resistance = flat
    x% reduced resistance = percentage

    Flat and percentage do stack, first calculate flat then percentage reduction. Two percentage reductions don't stack. Only stronger of the same reduction stacks, like Squall and ToW. If you wear Monkey King's Trickery x2 and Shen Nong's Relic, they stack...
    75 Harbinger | 70 Conqueror | 70 Conjurer | 70 Diviner | 70 Spellbreaker | 68 Ranger | 65 Elementalist | 65 Evoker | 65 Bone Charmer | 62 Guardian | 61 Brigand | 61 Thane | 61 Templar | 60 Battlemage | 60 Warden | 59 Haruspex | 58 Slayer | 58 Champion | 55 Druid | 52 Paladin | 50 Oracle | +++

    Guide for All Skills Attribute Guide Custom Mastery Guide
    ------

  4. #14

    Re: Showing monster resistances

    So basically, flat reduction has to do all the work for you, correct?

    As far as large resistances go, and breaking immunities...

  5. #15
    Act 5 Project member Kir4's Avatar
    Join Date
    Jun 2009
    Location
    ..:Verge of Sanity:..
    Posts
    1,473

    Re: Showing monster resistances

    Nope. Relative reduction is more useful against very high resistances, but has almost no effect on low res.(200%-Sapros=130%, 200%-TOW=120% ) In addition to that, relative reduction can't turn a positive into a negtive value.

    Absolute, on the other hand, is better against everything with lower resistances and can turn a + into a -.

    Or short: To break an immunity, you need a single good relative debuff source and as much absolute debuff as you can possibly get.
    m4ssboss3s-mod: More heroes, more champions, more bosses, more fun!
    Trapfix-database: Unleash the true power of traps!


    You've always wanted to create an expansion for your favourite game?
    You like teamwork?
    You're savvy with TQ's tools and/or learn fast?


    Then read on...

  6. #16

    Re: Showing monster resistances

    Your examples make little sense, since you're using the base type as a percent for monster resistances.

    If I knew better I'd be more confident in saying it was a flat number.

    Yes, relative reduction can turn a positive into a negative, but in TQ, with the items and skills available, it isn't possible. (Which is what you said originally)

    Your "Or Short" is fine, What is the maximum amount of absolute -res you can get?

    Cheers,

    Imp

  7. #17
    Act 5 Project member Kir4's Avatar
    Join Date
    Jun 2009
    Location
    ..:Verge of Sanity:..
    Posts
    1,473

    Re: Showing monster resistances

    Quote Originally Posted by Impulsand
    Yes, relative reduction can turn a positive into a negative, but in TQ, with the items and skills available, it isn't possible. (Which is what you said originally)
    1. I said "absolute" can turn + into -. Relative all alone can't.

    2. I said It would be impossible if someone increased resistances to an i.n.s.a.n.e amount. The biggest relative reduction is around -40% on TOW and certain greens (please fix me if I post crap, Poinas). The biggest absolute reduction... well... dual-wielding Sapros with around -70 each, in combination with two green rings that carry a legendary "monkey.kings trickery" (-24 together? not sure..). This can be performed by a DW-Harbinger.

    Makes -40% relative and -164 absolute. Some skills, however, can add even more debuff on certain reistances (Necrosis, Plague...)

    With our Harbinger, a monster would need 330,7 resistance to keep his immunity. (x-164)*0.6=y, x= original res., y=new res.=100

    Edit: 330,7 is not "insane", but one must also take multiple dual-wielding spellbreakers into consideration... that makes it insane.

    2nd edit: You criticized that I used % for monster resistances? Well, if you describe resitances, flat numbers are correct. If you talk about the damage reduction, "%" is necessary.

    3rd edit: Just noticed I forgot about Ronzer in my max. absolute reduction. Just add it's value to the 164 I used.
    m4ssboss3s-mod: More heroes, more champions, more bosses, more fun!
    Trapfix-database: Unleash the true power of traps!


    You've always wanted to create an expansion for your favourite game?
    You like teamwork?
    You're savvy with TQ's tools and/or learn fast?


    Then read on...

  8. #18

    Re: Showing monster resistances

    @ Poinas, which flat reduction to resistances takes precedence?

    -x % or x reduced?

    @ Kir4, it's probably something like 190~ish for absolute reduction if you find 2x 70 reduce resist Sapros' Mace and 30 reduce resist Ronzer's bracelet with the set bonus from the rings.

    Unless there's more you can get from other sources? An amulet perhaps?

  9. #19
    Super Moderator Poinas's Avatar
    Join Date
    Jan 2007
    Posts
    5,537

    Re: Showing monster resistances

    x reduced first, then x%. It gets interesting when you go under 0 with "x reduced", and then apply "x% reduced". I think it's like this: 50% resistance reduced by 100 flat and then 40% becomes 50%-100% -> -50% and that is multiplied by 40% -> -50%+(-50%*0,4) -> -70%. I'm not completely sure about that, but it doesn't really matter since we're talking about breaking immunities
    75 Harbinger | 70 Conqueror | 70 Conjurer | 70 Diviner | 70 Spellbreaker | 68 Ranger | 65 Elementalist | 65 Evoker | 65 Bone Charmer | 62 Guardian | 61 Brigand | 61 Thane | 61 Templar | 60 Battlemage | 60 Warden | 59 Haruspex | 58 Slayer | 58 Champion | 55 Druid | 52 Paladin | 50 Oracle | +++

    Guide for All Skills Attribute Guide Custom Mastery Guide
    ------

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •