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Thread: boost to healt regen ?!

  1. #1
    Senior Member psisci's Avatar
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    boost to healt regen ?!

    just wondering,
    the int build have a bonus to energy regeneration ( every 100 point = 1 more energy regenerate every second )
    so should a str build have the same for health regeneration ?

    100 points= 1 health regen ?
    or any other portion ??

    thanks in advance
    p.s.
    What Act V of Titan Quest could've possibly been - Boreal Rampage by Wyvern and Matseb2611

  2. #2
    Act 5 Project member Kir4's Avatar
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    Re: boost to healt regen ?!

    Yep, that'd be fair. I already see myself wielding two Onager, the Hephaestos-Artifact and countless relics And a few Viny Growth. And, of course, with maxed adrenalin activated.
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  3. #3
    Senior Member psisci's Avatar
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    Re: boost to healt regen ?!

    i see your point, if you are a dual wielding conqueror, with specific gear you can abuse health regen.....
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  4. #4
    Act 5 Project member Kir4's Avatar
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    Re: boost to healt regen ?!

    Exactly. Even today, without that boost, you can abuse health reg, reaching a few hundred per second as a conqueror. In my opinion, there are already enough effects that grant immortality (colossus form + right equip = almost 100% dmg res, "no-one-hits-you"-haruspex etc.). If you could increase health reg with stat points, the game would just become easier as it already is- and that's certainly not what a balance patch should aim at.
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  5. #5
    Senior Member psisci's Avatar
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    Re: boost to healt regen ?!

    i know what you mean.

    the problem in my point of view is :

    int gives elemental damage +... and energy regen
    dex gives pierce gamage + ... and da, and oa
    str gives only damage

    so if you have a high number of str you get asturdy body which reflect in more damage and a faster regen. or so it would seem.

    and if you like to abuse somthing in the game you can do it , no matter how you set the mechanics
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  6. #6
    Act 5 Project member Kir4's Avatar
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    Re: boost to healt regen ?!

    Quote Originally Posted by psisci
    int gives elemental damage +... and energy regen
    dex gives pierce gamage + ... and da, and oa
    str gives only damage
    You're right on first sight, BUT:

    1. Dex offers DA and OA, making it important for almost every build that tries to reach Helos in legendary, but is not the main stat necessary for equipment (bows/SBC/assassin's stuff are around 400, everyone who does physical damage reaches that, no matter if prefering close combat or ranged attacks)

    2. Int gives +elemental dmg and +energy reg. If not a caster or magic-focused hybrid, the +dmg is not decisive. And +reg doesn't make int a lot better, since you could just use an energy potion instead. Spending money is better than spendig stat points, and running out of energy won't harm.

    3. Strenght gives more damage than Dex does, even on weapons that have a high %piercing. But, what makes it more important, is the fact that strenght-based-gear outclasses int-based and dex-based stuff on almost every build (there are some exceptions, though- archmage's clasp, SBC ftw ). Strenght isn't too useful for itself, but it gives you the ability to use sapros and aionios, odysseu's armor, visor of the shadowlord and so on.

    And, finally:

    It's veeeeeeeeeeeeeeeeeeeeeery easy to gain huge boosts of strenght with equipment. Getting much Dex is harder. Int is as easy as Str, but it's not more useful by itself than strenght.

    Edit: That's an interesting discussion. I wonder why nobody joins
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  7. #7
    Administrator yerkyerk's Avatar
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    Re: boost to healt regen ?!

    Heh, I just don't see the point in giving a health regeneration...
    Why? Because Int gives e-regen (which is pretty useless atm)..? That's not a reason at all.

    If it is because you are convinced strength is too weak, you should probably argue that...

  8. #8
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    Re: boost to healt regen ?!

    The miniscule amount of health regen you'd gain would so unimportant its not worth mentioning really. Health regen builds dont need help gaining more health regen really, anything that could kill them with 2k health regen will still be able to kill them.
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  9. #9
    Act 5 Project member Kir4's Avatar
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    Re: boost to healt regen ?!

    Seems like my call has been heard.

    Quote Originally Posted by Runefang
    The miniscule amount of health regen you'd gain would so unimportant its not worth mentioning really
    Word!

    Quote Originally Posted by yerkyerk
    If it is because you are convinced strength is too weak, you should probably argue that...
    Even more Word!

    I guess psisci just wants strenght to do a little more by itself. But imo that would not contribute to a improved balance (and we're in the balance patch discussion).
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  10. #10
    Administrator yerkyerk's Avatar
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    Re: boost to healt regen ?!

    Well, it may be an argument for consistency - but if so, remember that normal int-based items gives e-regen, whereas str-based armors do not. So, doing it for consistency isn't necessary either.

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