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Act 5 Project member
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Junior Member
Re: [Skinning]Extract wireframes from existing models
Great Guide Thanks !
I had been searching all last weekend to find a right version of
3ds max 2010 and didn't find any thing compatibility with 64bit, so finally u post this program for me.
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Citizen
Re: [Skinning]Extract wireframes from existing models
I'm at work so haven't got access to MeshDraw, but I'm sure there was an option to export an image of the current UV map directly from it???
If that's all you want, then there's no need to open Blender.
I'll have a look at Blender when I get home, if there is an easy way to create new UV maps then I may be able to create some new character meshes. The UV map is always the bit I get stuck on in my own code so using Blender could be the answer. Don't really have much time for it these days as far too busy coding at work :-(
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Member
Re: [Skinning]Extract wireframes from existing models
hi there. I've just found this and haven't touched TQ modding in about 3 years...is it possible to send an edited OBJ back into MSH and back into TQ? I think it's time I brought a shotgun to hades..in my armor from 2099
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Member
Re: [Skinning]Extract wireframes from existing models
ive tried that using helmets and armors... for me doesnt work.
just by exporting to OBJ (using meshdraw) and import again (even without editing the obj) and export again as mesh, the game dont read it anymore.
maybe you have more luck on other items.
you can, however, edit the vertices using mesdraw. the effect its far from good, but you make something near a shotgun.
i have plans for a gun. not a shotun, im making some tests on a "knife-thrower" and a "automatic balista" to shot daggers and arrows at fast speed.
but its really hard edit the meshes using only the meshdraw since the textures end messed up, some vertices are united with others (then when you start to move it all the model get broken), and when all looks like will be ok... you get a in game cliping or a crazy loose vertice or someting...
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Member
Re: [Skinning]Extract wireframes from existing models
ahh, bummer. Wish they would release a real exporter already!
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