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Member
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Telkine
Re: Shepard, a viable build??
Ruri; All in all they are all good, pal patine (SP?) as he really your damage pet type (you get more of him with skill points as well).
Turtle is a nice tank Beastiary core dweller. Beetles are inbetween tank/damage hybrid a bit like wolves, the horse is a dps pet.
The one pet you will want no matter is the Iaso due to his +regen and damage resistance for all pets.
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Member
Re: Shepard, a viable build??
Thanks The Rock-man, I have just finish Normal level and i think the maxed beetles are crazily strong~~ i just group the 5 of them and roam them around together and everything will be dead in a few seconds! even bosses...
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Telkine
Re: Shepard, a viable build??
Well as with all pets maxed out ones are strong at lest in normal and early epic and legendary.
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Citizen
Re: Shepard, a viable build??
Just to point out Ruri, if and when you take Iaso, consider him for his more passive effects and not for his direct heal. He doesn't cast it, so it's up to you to do all the healing :P
Also, AI will always be whatever the default for the pet is. They seem to have only one real personality, so if you noticed that your pets are randomly attacking even though you set them on defensive, that's why. Luckily, you'll usually have so many pets out at once, you won't have to worry about overpulling anyway!
Oh, and be aware that if you aren't running on a rather high resolution, towards the end of the character's leveling career you may end up with pet life bars running off the bottom of the screen. It considers each pet unique, and gives each its own statistics bar, so those tend to add up with this many pets XD
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Member
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Telkine
Re: Shepard, a viable build??
Ruri They should cope they just wont be as effective (Your get a good idea of how effective they be in last bit of epic.)
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Citizen
Re: Shepard, a viable build??
Yes, it is. Like I said, since it creates a pet bar for every individual minion you have, they tend to run off the bottom of the screen. I play in 1680x1050 resolution and I can only just barely fit all the pets (+1 bat from vampirism) on the screen. That also means if you play online, you won't be able to see teammate's stats bars!
As for higher difficulties, you pretty much know how they work by now. Regular mobs they can keep up with, bosses tend to shred them up, especially if there's an AoE involved. That'll stay true to legendary, with the only difference being that their attacks are now going to be weaker. They should be able to last, yes, but it's going to be slow moving for the most part :P
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Telkine
Re: Shepard, a viable build??
Pets get a boost like monsters do but a lesser one. So there damage does go up a bit (if my testing is right).
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