--> This message brought to you by: Taylors of Harrogate, Afternoon Darjeeling Tea <--
Ill suport. Mages should get more protection anyways
It's amazing what the human mind can overcome
if given a proper tools. Unfortunately, the world is
nuts and all I have is a screwdriver
-BP
While adding entirely new weapon classes seems impossible in TQ, it may be possible to do something with weapon attributes and player skills.
In particular, skills can be set to require a "magical" weapon. Though to this day I haven't seen anything that classifies as such ("staff" is a type of its own). If anyone can give me a hint there, this might lead to some "magical clubs" being used as Necro wands.
| Trapper Mod | Trapsin (IT) | Pet Mechanics / Pet Druid | Int Melee Thane / Taser | Electric Burn DOT Mage |