beginning=didnt understand anything:
Try to hit me!
haha...
Now! :
Would you dare to hit me?!
haha...
beginning=didnt understand anything:
Try to hit me!
haha...
Now! :
Would you dare to hit me?!
haha...
tried to use another female model... sadly i became invisible
Yeah, I'm quite experienced it that one! The game can't find the model.Originally Posted by Shark
Try extracting the creatures.arc into c: (root). Then use this in a "bat" file to repack (but make sure you have only "tex", "msh" and "anm" files of the creatures.arc on your "drive c:"):
archivetool Creatures.arc -add \*.tex \ "c:\program files\thq\titan quest\resources"
archivetool Creatures.arc -add \*.msh \ "c:\program files\thq\titan quest\resources"
archivetool Creatures.arc -add \*.anm \ "c:\program files\thq\titan quest\resources"
Rival, destruction, ruin and decay, the worst is death and death will have his day.
Ah found out what i wanted to know!
update: heres what i got now!![]()
too bad its moving very slowly and floating in the air...
As far as I can tell you have switched textures "femalepcskirt01_white.tex" with "femalepc01.tex". Now you must switch "femalepcskirt01bmp.tex" (bump map) with "flatbmp.tex" (you find it in the system.arc in the textures folder). Only problem is then your character will look sweaty and won't have bump maps on arms, legs etc and the back skirt part looks messed up. If your character moves too slow and is floating above ground then I think you are using the femalepc01.msh for model. Try using the default model i.e. don't switch the model!Originally Posted by Shark
Rival, destruction, ruin and decay, the worst is death and death will have his day.
Ah now i understand your post, have misread it.
Ok got it now, but its kinda bad with the bump map then... we need to create a new one, which dont produces these errors.
Sorry if I wasn't precise enough. I meant to say that you shouldn't use femalepc01.msh instead just use the default model. The femalepc01.msh isn't finished so I think it has wrong collision data so it won't work. Only the default model will look a bit messed up in the back skirt part because of the hair part of the texture is taken as the skirt part of the texture.Originally Posted by Shark
Until we will have a working converting program for tex into dds we can't solve this problem.
As I told you, you should use flatbmp.tex as bump map which you can find in the texture folder of system.arc.
Rival, destruction, ruin and decay, the worst is death and death will have his day.
No problem when i read it a second time i understand it.
We can already open and edit tex files. (hexed into dds files)
Or does they not work if they are rehexed into tex again? Because editing the bump map isnt that hard... I will just try it out.![]()
If you use this for converting:
1. delete first 12 bytes . not zeroing....
2. replace 4th byte to 20
3. rename *.tex to *.dds
then the texture will be displayed uncorrectly, because of wrong size or whatever. I couldn't edit it if its displayed like that.
Rival, destruction, ruin and decay, the worst is death and death will have his day.