i don't disagree with you on the deviation of what the skill intends, but I must point up. Even at the present moment. Say you leave Briar Wood as it is, and instead ups the HP for it. What would be the magic number for it ?
Lets say that u scale exactly as how it scales for the summons. Say the wolves which have 470 HP at normal, but 8000 at legendary, thats almost a 18 fold increase.
Given that Briar Wood has 200 HP , assume u scale it the same, should it have 470 X 18 HP then ?
Question is, what is the magic number then. Finally, from my point of view, every ability should have some shining use to it within the game. Else, what is the point of having that ability even exist within the tree. We might as well just remove it completedly, as there is not even a critical one.
Its a matter of one ability in the skill tree which is particularly shiny compared to the rest. If the ability created is just another dull stone. No one would give a 2nd thought about even bothering to put the points into the ability. In this case, it totally defeats the purpose of a balance patch. Some abilities just greatly shine in comparision.
Can u safely say that just by boosting the numbers, could u find the point whereby players would be tempted to even select a dull stone over a shiny diamond ability to put in ?
Finally, what I suggested for overgrowth, if u do find it too OP, its once again, simply a numbers game. Cutting the numbers down to only a mere 0.1 sec stun with 0.1 m radius with a mere 100 shield block at max. Would that be OPed ? If anything, I wouldn't even be bothered to put any more points into the ability, as personally, the shield does squat.
In any case, the game is too HEAVILY centered around builds which concentrate on str/dex items and/or their respective attributes, with DAs holding utmost importance. Would anyone even bother putting points into increasing MP reserves attributes ? No one does. Why ? Because simply put, THERE are close to ZERO abilities which synergies or justify having a larger MP banks, which leads back to the infinite MP pots mechanism thing.
The same can be said of the HP max increase attribute. Why would anyone bother putting into increasing HP max, when its so much more worth it dumping it into either Str/Agi ?
Here are the order of importance of specific attributes.
Traits
Most ipt to least
Str/Agi
Int
HP/MP base increase
If anything, there is far TOO great and emphasis on Str/Agi such that these 2 attributes are shining diamonds, while Int is an uncut diamond and HP/MP are just worthless stones. The balance problem goes this far back. Damage reduction via armour and DA are the only viable options at the harder difficulties, not to mention the xmas and uber mods.
Would you justify this as fair then ?
Modifications


Reply With Quote