
Originally Posted by
Kuaera
Let's focus on the nymph herself; firstly, she is not properly attached to her controllers, so her IT behavior in any stance [default | aggressive | defensive] is the same as TQ default. This could drastically affect her effectiveness.
I think overgrowth would be most valid as a mild damage reduction/regeneration effect, allowing the nymph to improve general longevity of one's potentially large number of pets. With a slight naming alteration, a thorn-esque damage retaliation could be added as well. It's mostly down to what primarily fits best with Nature and secondarily what manages well with other masteries, as well as what's practical in the game.
Nature's Wrath, on the other hand, could perhaps have less to do with direct damage and more to do with debuffs or damage over time.
Mewcatus' suggestion has the potential of working, but overlooks the fact that Nature already has a proximity defense ability - Briar Ward. Instead of giving other abilities the same effect, we should go about fixing the original. Also, proccing your current level of plague does not appear too possible with the game.
Solitaire's comment is very valid, as, currently the nymph does not benefit much whatsoever from common damage bonuses to pets, and the "level 5" reward skills for pets is a good boon in the game to keep people interested in leveling their pets.